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	<id>http://www.rainwallrpg.com/codex/index.php?action=history&amp;feed=atom&amp;title=Camping</id>
	<title>Camping - Revision history</title>
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	<updated>2026-04-26T16:18:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.rainwallrpg.com/codex/index.php?title=Camping&amp;diff=674&amp;oldid=prev</id>
		<title>Castus at 05:57, 28 January 2021</title>
		<link rel="alternate" type="text/html" href="http://www.rainwallrpg.com/codex/index.php?title=Camping&amp;diff=674&amp;oldid=prev"/>
		<updated>2021-01-28T05:57:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:57, 28 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player characters have the option of &amp;#039;&amp;#039;&amp;#039;camping&amp;#039;&amp;#039;&amp;#039; in order to rest and recuperate. The longer they camp, the better they recover. There are drawbacks, however. The longer a party camps, the greater their chances of a random encounter.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player characters have the option of &amp;#039;&amp;#039;&amp;#039;camping&amp;#039;&amp;#039;&amp;#039; in order to rest and recuperate. The longer they camp, the better they recover. There are drawbacks, however. The longer a party camps, the greater their chances of a random encounter.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PCs can gain 1 [[Life Point]] for every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hour &lt;/del&gt;they rest while adventuring in the wilderness, but they also suffer a 10% chance for a random encounter. This means that there should be a 100% chance of a random encounter with either a wild animal or some other adversary for every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;hours spent idle. This is because wild animals are also looking for sustenance, and other humans are frequently doing their own scouting and hunting.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PCs can gain 1 [[Life Point]] for every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two hours &lt;/ins&gt;they rest while adventuring in the wilderness, but they also suffer a 10% chance for a random encounter. This means that there should be a 100% chance of a random encounter with either a wild animal or some other adversary for every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/ins&gt;hours spent idle. This is because wild animals are also looking for sustenance, and other humans are frequently doing their own scouting and hunting.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Camping can also be detrimental to unprepared PCs, depending on environmental conditions. Gamemasters should take into account player gear and hiding skills to adjust environmental effects and chance of discovery as needed.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Camping can also be detrimental to unprepared PCs, depending on environmental conditions. Gamemasters should take into account player gear and hiding skills to adjust environmental effects and chance of discovery as needed.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamemastering]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamemastering]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Castus</name></author>
	</entry>
	<entry>
		<id>http://www.rainwallrpg.com/codex/index.php?title=Camping&amp;diff=673&amp;oldid=prev</id>
		<title>Castus: Created page with &quot;Player characters have the option of &#039;&#039;&#039;camping&#039;&#039;&#039; in order to rest and recuperate. The longer they camp, the better they recover. There are drawbacks, however. The longer a p...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.rainwallrpg.com/codex/index.php?title=Camping&amp;diff=673&amp;oldid=prev"/>
		<updated>2021-01-28T05:56:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Player characters have the option of &amp;#039;&amp;#039;&amp;#039;camping&amp;#039;&amp;#039;&amp;#039; in order to rest and recuperate. The longer they camp, the better they recover. There are drawbacks, however. The longer a p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Player characters have the option of &amp;#039;&amp;#039;&amp;#039;camping&amp;#039;&amp;#039;&amp;#039; in order to rest and recuperate. The longer they camp, the better they recover. There are drawbacks, however. The longer a party camps, the greater their chances of a random encounter. &lt;br /&gt;
&lt;br /&gt;
PCs can gain 1 [[Life Point]] for every hour they rest while adventuring in the wilderness, but they also suffer a 10% chance for a random encounter. This means that there should be a 100% chance of a random encounter with either a wild animal or some other adversary for every 10 hours spent idle. This is because wild animals are also looking for sustenance, and other humans are frequently doing their own scouting and hunting. &lt;br /&gt;
&lt;br /&gt;
Camping can also be detrimental to unprepared PCs, depending on environmental conditions. Gamemasters should take into account player gear and hiding skills to adjust environmental effects and chance of discovery as needed. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemastering]]&lt;/div&gt;</summary>
		<author><name>Castus</name></author>
	</entry>
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