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	<id>http://www.rainwallrpg.com/codex/index.php?action=history&amp;feed=atom&amp;title=Environment</id>
	<title>Environment - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.rainwallrpg.com/codex/index.php?action=history&amp;feed=atom&amp;title=Environment"/>
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	<updated>2026-04-26T06:05:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>http://www.rainwallrpg.com/codex/index.php?title=Environment&amp;diff=566&amp;oldid=prev</id>
		<title>Castus at 02:41, 31 December 2020</title>
		<link rel="alternate" type="text/html" href="http://www.rainwallrpg.com/codex/index.php?title=Environment&amp;diff=566&amp;oldid=prev"/>
		<updated>2020-12-31T02:41:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:41, 31 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the game takes place in the apocalypse, the environment can also be considered its own entity. A danger. Gamemasters should consider leveraging environment to its full effect.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the game takes place in the apocalypse, the environment can also be considered its own entity. A danger. Gamemasters should consider leveraging environment to its full effect. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes the environment itself can cause physical damage in the form of loss of [[Life Points]] for extreme cases (hypothermia perhaps) or it can simply lower [[PC]] [[Morale]].  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Seasonal Effects==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Seasonal Effects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Day and Night Effects==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Day and Night Effects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daylight and Nighttime can play a role on the difficulty of certain tasks. At night visibility is reduced, but sneaking is easier. Using light to scavenge by may be required, but it may also increase the risk that players will be spotted by random encounters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daylight and Nighttime can play a role on the difficulty of certain tasks. At night visibility is reduced, but sneaking is easier. Using light to scavenge by may be required, but it may also increase the risk that players will be spotted by random encounters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Gamemaster Tips]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Castus</name></author>
	</entry>
	<entry>
		<id>http://www.rainwallrpg.com/codex/index.php?title=Environment&amp;diff=484&amp;oldid=prev</id>
		<title>Castus: Created page with &quot;Because the game takes place in the apocalypse, the environment can also be considered its own entity. A danger. Gamemasters should consider leveraging environment to its full...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.rainwallrpg.com/codex/index.php?title=Environment&amp;diff=484&amp;oldid=prev"/>
		<updated>2020-12-07T05:27:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Because the game takes place in the apocalypse, the environment can also be considered its own entity. A danger. Gamemasters should consider leveraging environment to its full...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Because the game takes place in the apocalypse, the environment can also be considered its own entity. A danger. Gamemasters should consider leveraging environment to its full effect. &lt;br /&gt;
&lt;br /&gt;
==Seasonal Effects==&lt;br /&gt;
*Winter - snow, freezing temperatures, wind gusts, rain, fog, and ice can force players to find shelter, scavenge for cold weather equipment, build fires, etc.&lt;br /&gt;
*Spring - thawing snow and cold temperatures can cause players to become wet, trudge through mud, etc.&lt;br /&gt;
*Summer - heat and rain can play an effect on how often players need to take shelter or drink water.&lt;br /&gt;
*Autumn - rain, snow, wind, and other effects can also play a role for players here. &lt;br /&gt;
&lt;br /&gt;
==Day and Night Effects==&lt;br /&gt;
Daylight and Nighttime can play a role on the difficulty of certain tasks. At night visibility is reduced, but sneaking is easier. Using light to scavenge by may be required, but it may also increase the risk that players will be spotted by random encounters.&lt;/div&gt;</summary>
		<author><name>Castus</name></author>
	</entry>
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