Difference between revisions of "Changelog"

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(Created page with "We are constantly on the lookout for ways to make Rainwall a better, more fun game. Any time we make a change to a rule, term, etc., it will appear here. *001 - Changed "Sani...")
 
 
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We are constantly on the lookout for ways to make Rainwall a better, more fun game. Any time we make a change to a rule, term, etc., it will appear here.
 
We are constantly on the lookout for ways to make Rainwall a better, more fun game. Any time we make a change to a rule, term, etc., it will appear here.
  
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*005 - Terminology change: adventure modules are now called ''[[Mission Pack|mission packs]]''. 1/1/2022.
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*004 - Added [[Swift Edition Rules]], allowing for streamlined play vs the standard [[Arctix]] dice mechanics. 12/28/2021.
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*003 - Removed Special Skills, moved Sniping, Brawling, and Incapacitation to [[Archetype Tricks]], added [[Pioneering]], [[Climbing]], and [[Weather]]. 12/22/2021.
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*002 - Added [[Special Skills]], as a rule set was needed to figure out how to use [[Sniping]], [[Brawling]], and [[Incapacitation]]. 12/21/2021.
 
*001 - Changed "Sanity" to ''[[Cognition]]'', as it more accurately describes what is happening. 12/19/2021.
 
*001 - Changed "Sanity" to ''[[Cognition]]'', as it more accurately describes what is happening. 12/19/2021.
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 05:46, 2 January 2022

We are constantly on the lookout for ways to make Rainwall a better, more fun game. Any time we make a change to a rule, term, etc., it will appear here.