Difference between revisions of "Combat Skills"
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*cost for the Merc Archetype: 1000 XP for 1 combat skill point | *cost for the Merc Archetype: 1000 XP for 1 combat skill point | ||
*cost for all other Archetypes: 1500 XP for 1 combat skill point | *cost for all other Archetypes: 1500 XP for 1 combat skill point | ||
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| + | [[Category:Combat]] | ||
| + | [[Category:Skills]] | ||
Revision as of 03:06, 10 April 2020
Combat Skills determine how good a character is at combat. There are six different types of combat skills:
- Unarmed Combat - using no weapons. Uses Aptitude as the base trait (except when using the Brawling skill. Medics gain a +1 bonus to this.
- Melee Weapons - using object to bludgeon. Uses Charisma as the base trait. Charmers gain a +1 bonus to this.
- Edged Weapons - knives, axes, and other sharpened objects. Uses Dexterity as the base trait. Outlaws gain a +1 bonus to this.
- Ranged Weapons - guns, bows and arrows, slingshots, etc. Uses Perception as the base trait. Hunters gain a +1 bonus to this.
- Explosive Weapons - bombs, mines, and other explosives. Uses Fortitude as the base trait. Fixers gain a +1 bonus to this.
- Thrown Weapons - grenades, spears, baseballs, etc. Uses Strength as the base trait. Mercs gain a +1 bonus to this plus one other combat skill.
Character Creation Starter Points
Upon Character Creation, players are allotted 40 total points to put into basic Skills and combat points.
Upgrading Combat Skills
Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:
- cost for the Merc Archetype: 1000 XP for 1 combat skill point
- cost for all other Archetypes: 1500 XP for 1 combat skill point