Difference between revisions of "Damage"
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(Created page with "'''Damage''' is determined by taking the Weapon Level and multiplying it by the Weapon's Damage. When doing a Skills Check against a Combat Skill, the o...") |
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| − | '''Damage''' is | + | '''Damage''' is calculated by taking the [[Increment of Success]] and multiplying it ''first'' by the [[Weapon|Weapon's]] damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Then multiply that base damage by the weapon's level to get the total damage. |
==Example Damage== | ==Example Damage== | ||
| − | For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is | + | For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is 3. |
| + | *If the player meets the DR exactly, the base damage is 3. For a Level 1 weapon, the total damage dealt is 3. For a Level 2 weapon, the damage is multiplied by 2, for a total of 6 damage. | ||
| + | *If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 3. For a Level 3 weapon, the total damage would be 9 (3 times the base damage). | ||
==Multiple Hit Effects== | ==Multiple Hit Effects== | ||
| − | If an attack has multiple hit effects, | + | If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly. |
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 03:30, 10 April 2020
Damage is calculated by taking the Increment of Success and multiplying it first by the Weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Then multiply that base damage by the weapon's level to get the total damage.
Example Damage
For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3.
- If the player meets the DR exactly, the base damage is 3. For a Level 1 weapon, the total damage dealt is 3. For a Level 2 weapon, the damage is multiplied by 2, for a total of 6 damage.
- If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 3. For a Level 3 weapon, the total damage would be 9 (3 times the base damage).
Multiple Hit Effects
If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.