Difference between revisions of "Damage"

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(Created page with "'''Damage''' is determined by taking the Weapon Level and multiplying it by the Weapon's Damage. When doing a Skills Check against a Combat Skill, the o...")
 
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'''Damage''' is determined by taking the [[Weapon Level]] and multiplying it by the [[Weapon|Weapon's]] Damage. When doing a [[Skills Check]] against a [[Combat Skill]], the off-colored die's face value is used in this calculation.  
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'''Damage''' is calculated by taking the [[Increment of Success]] and multiplying it ''first'' by the [[Weapon|Weapon's]] damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Then multiply that base damage by the weapon's level to get the total damage.  
  
 
==Example Damage==
 
==Example Damage==
For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is 1d10-3. If the off-colored die is a 7, the base damage is 4. For a Level 1 weapon, the total damage dealt is 4. For a Level 2 weapon, the damage is multiplied by 2, for a total of 8 damage.  
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For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is 3.  
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*If the player meets the DR exactly, the base damage is 3. For a Level 1 weapon, the total damage dealt is 3. For a Level 2 weapon, the damage is multiplied by 2, for a total of 6 damage.
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*If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 3. For a Level 3 weapon, the total damage would be 9 (3 times the base damage).  
  
 
==Multiple Hit Effects==
 
==Multiple Hit Effects==
If an attack has multiple hit effects, the skill check is done first to determine if the attack is a success. If successful, ''then'' the off-colored die is rolled again for each hit to determine damage and hit placement. Example: a player uses a special skill to shoot two arrows at once. The attack is a success. Off-colored die is rolled for the first hit to determine ''that hit's'' damage and placement. Then it is rolled again for the second hit.  
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If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 03:30, 10 April 2020

Damage is calculated by taking the Increment of Success and multiplying it first by the Weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Then multiply that base damage by the weapon's level to get the total damage.

Example Damage

For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3.

  • If the player meets the DR exactly, the base damage is 3. For a Level 1 weapon, the total damage dealt is 3. For a Level 2 weapon, the damage is multiplied by 2, for a total of 6 damage.
  • If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 3. For a Level 3 weapon, the total damage would be 9 (3 times the base damage).

Multiple Hit Effects

If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.