Difference between revisions of "Player Health"

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(Created page with "'''Player Health''' is a key component of the game. Considering that the setting takes place in the apocalypse, a player's health relies on them maintaining it through the use...")
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Revision as of 05:21, 7 December 2020

Player Health is a key component of the game. Considering that the setting takes place in the apocalypse, a player's health relies on them maintaining it through the use of scavenged and crafted items. Players can lose health in a number of ways:

  • taking damage - requires first aid items
  • hunger - requires food consumables
  • thirst - requires food consumables
  • enviroment - requires other items (clothing, shelter, fire, etc.)

Passage of Time

The passage of time factors into how often players must consume food items to keep from dying of starvation or thirst. Players can track these stats using the meters on their character sheets. The gamemaster tracks the passage of time for the players. A simple rule of thumb is to consider how much time has elapsed during events. Some possibilities:

  • searching a small building = 15 minutes
  • searching a medium sized building = 30-60 minutes
  • searching a large building = 1-several hours
  • walking distances - at GM discretion
  • camping and holing up for the night = how long players decide to rest