Difference between revisions of "Traits"

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==Derived Stats==
 
==Derived Stats==
 
Some stats derive their starting number from these initial attribute points. These are:
 
Some stats derive their starting number from these initial attribute points. These are:
 +
*[[Character Difficulty Rating]] - average of [[Aptitude]] and [[Dexterity]], rounded down
 +
*[[Immunity]] - combined [[Perception]] and [[Fortitude]]
 +
*[[Life Points]] - starting LP is [[Mental Resilience]] + [[Physical Resilience]]
 
*[[Mental Resilience]] - combined [[Aptitude]] and [[Charisma]]
 
*[[Mental Resilience]] - combined [[Aptitude]] and [[Charisma]]
 
*[[Reflex]] - combined [[Dexterity]] and [[Perception]]
 
*[[Reflex]] - combined [[Dexterity]] and [[Perception]]
 
*[[Physical Resilience]] - combined [[Fortitude]] and [[Strength]]
 
*[[Physical Resilience]] - combined [[Fortitude]] and [[Strength]]
*[[Hit Points]] - starting HP is [[Mental Resilience]] + [[Physical Resilience]]
+
*[[Speed]] - combined [[Dexterity]] and [[Strength]]
 +
*[[Toxin Resistance]] - combined [[Charisma and Dexterity]]
  
 
==Upgrading Base Traits==
 
==Upgrading Base Traits==
 
Characters may [[upgrade]] base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 [[Aptitude]] would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.
 
Characters may [[upgrade]] base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 [[Aptitude]] would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.

Revision as of 03:14, 31 December 2020

There are 6 base Traits that determine a character's major attributes. The scores here also determine how many dice are rolled when doing a Skills check.

  • Aptitude - how intelligent a character is
  • Charisma - how charming a character is
  • Dexterity - how coordinated a character is
  • Perception - how well a character can see, hear, smell, taste, and feel
  • Fortitude - how tenacious a character is, or how hardy
  • Strength - how physically powerful a character is

Base Trait Points

On Character Creation, players are allotted 33 total points to put into the 6 traits. Each trait must have a minimum of 1 and a maximum of 10. If a player needs to fast-track the creation process, each Archetype has a pre-made character (see chart below). If a player wants a faster creation process but more flexibility, here are a few number combinations that add up to 33:

  • 10, 10, 10, 1, 1, 1 (min-max set; not recommended)
  • 10, 8, 6, 3, 3, 3
  • 9, 7, 5, 4, 4, 4
  • 8, 6, 6, 5, 4, 4
  • 7, 6, 6, 5, 5, 4 (used in the pre-made Archetypes)
  • 6, 6, 6, 5, 5, 5

Derived Stats

Some stats derive their starting number from these initial attribute points. These are:

Upgrading Base Traits

Characters may upgrade base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 Aptitude would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.