Difference between revisions of "Influence Skills"

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(Created page with "'''Influence Skills''' are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular s...")
 
 
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'''Influence Skills''' are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an [[Influence|Influence Style]], which determines how many dice can be rolled (1-10). The skill point indicates what a player must ''roll under'' to achieve success. The more difficult the challenge, the more dice must be under the skill point.  
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'''Influence (abbreviated as IX) Skills''' are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an [[Influence|Influence Style]], which determines the number one must match or roll under to succeed. Each influence style comes automatically with 4 particular influence skills. Each influence style is also governed by a particular trait, which determines how many dice a player can roll (just like regular skills). The more difficult the challenge, the more dice must be under the skill point.
  
==Example Skill Roll==
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==Starting Influence Skill Points==
A player character is attempting to shame a non-player character, a task that has a difficulty of 4. [[Shame]] falls under the [[Cultural]] influence skill. The character has a Cultural score of 7 and a Shame score of 5. This means that to succeed, the character rolls 7 total dice, and must have 4 dice be a 5 or lower (4 is the task's difficulty level, 5 is the character's skill score).  
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Upon [[Character Creation]], players must allocate 1 of the following options per Influence Skill.
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* -3
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* -2
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* -1
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* +1
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* +2
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* +3
  
==Character Creation Skill Points==
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==Psychological IX Skills==
Upon [[Character Creation]], players are given 12 total points to put into Influence Skills.
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The following skills are governed by [[Psychological Influence]], which is using the mind to influence people:
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*[[Bluff]] - the ability to lie convincingly.
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*[[Detect Lies]] - the ability to tell one's motives or if one is being truthful.
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*[[Manipulate]] - the ability to psychologically "trick" someone.
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*[[Reason]] - the use of logic and reasoning to talk someone into something.
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==Social IX Skills==
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The following skills are governed by [[Social Influence]], which is using one's charm or reputation to influence people:
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*[[Negotiate]] - being able to "wheel and deal" with other people to come to a compromise.
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*[[Persuade]] - using charm to persuade people.
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*[[Rapport]] - being able to instantly make friends or acquaintances with others.
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*[[Seduce]] - using charm to make people like or want you romantically; sex.
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==Economical IX Skills==
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The following skills are governed by [[Economical Influence]], which is using money to influence people:
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*[[Barter]] - being able to deal more effectively in economic transactions.
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*[[Blackmail]] - being able to get a person to do something to avoid an undesirable outcome.
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*[[Bribe]] - paying people off.
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*[[Ransom]] - holding something of value in an attempt to get money.
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==Mystical IX Skills==
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The following skills are governed by [[Mystical Influence]], which is having a certain "aura" about you that cannot be easily explained:
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*[[Bewitch]] - someone being able to "hypnotize" others.
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*[[Confuse]] - being able to confuse others with guile or other methods.
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*[[Empathy]] - being able to "feel" the emotions of others.
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*[[Soothe]] - being able to calm others down.
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==Cultural IX Skills==
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The following skills are governed by [[Cultural Influence]], which is using tradition or peer pressure to influence people:
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*[[Bless]] - providing a perceived intangible boon that increases the recipient's feeling of hope.
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*[[Inspire]] - the ability to motivate others.
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*[[Peer Pressure]] - using peer pressure and cultural pull to influence people.
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*[[Shame]] - using shame to get people to do things.
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==Force IX Skills==
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The following skills are governed by [[Force Influence]], which is using force to get what you want:
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*[[Interrogate]] - being able to gain information forcefully.
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*[[Intimidate]] - being able to use an imposing demeanor to influence people.
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*[[Threaten]] - using threats of violence to get people to do things.
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*[[Torture]] - using physical pain to extract information or achieve some other goal.
  
 
==See Also==
 
==See Also==

Latest revision as of 23:32, 14 December 2021

Influence (abbreviated as IX) Skills are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an Influence Style, which determines the number one must match or roll under to succeed. Each influence style comes automatically with 4 particular influence skills. Each influence style is also governed by a particular trait, which determines how many dice a player can roll (just like regular skills). The more difficult the challenge, the more dice must be under the skill point.

Starting Influence Skill Points

Upon Character Creation, players must allocate 1 of the following options per Influence Skill.

  • -3
  • -2
  • -1
  • +1
  • +2
  • +3

Psychological IX Skills

The following skills are governed by Psychological Influence, which is using the mind to influence people:

  • Bluff - the ability to lie convincingly.
  • Detect Lies - the ability to tell one's motives or if one is being truthful.
  • Manipulate - the ability to psychologically "trick" someone.
  • Reason - the use of logic and reasoning to talk someone into something.

Social IX Skills

The following skills are governed by Social Influence, which is using one's charm or reputation to influence people:

  • Negotiate - being able to "wheel and deal" with other people to come to a compromise.
  • Persuade - using charm to persuade people.
  • Rapport - being able to instantly make friends or acquaintances with others.
  • Seduce - using charm to make people like or want you romantically; sex.

Economical IX Skills

The following skills are governed by Economical Influence, which is using money to influence people:

  • Barter - being able to deal more effectively in economic transactions.
  • Blackmail - being able to get a person to do something to avoid an undesirable outcome.
  • Bribe - paying people off.
  • Ransom - holding something of value in an attempt to get money.

Mystical IX Skills

The following skills are governed by Mystical Influence, which is having a certain "aura" about you that cannot be easily explained:

  • Bewitch - someone being able to "hypnotize" others.
  • Confuse - being able to confuse others with guile or other methods.
  • Empathy - being able to "feel" the emotions of others.
  • Soothe - being able to calm others down.

Cultural IX Skills

The following skills are governed by Cultural Influence, which is using tradition or peer pressure to influence people:

  • Bless - providing a perceived intangible boon that increases the recipient's feeling of hope.
  • Inspire - the ability to motivate others.
  • Peer Pressure - using peer pressure and cultural pull to influence people.
  • Shame - using shame to get people to do things.

Force IX Skills

The following skills are governed by Force Influence, which is using force to get what you want:

  • Interrogate - being able to gain information forcefully.
  • Intimidate - being able to use an imposing demeanor to influence people.
  • Threaten - using threats of violence to get people to do things.
  • Torture - using physical pain to extract information or achieve some other goal.

See Also