Difference between revisions of "Damage"

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(Created page with "'''Damage''' is determined by taking the Weapon Level and multiplying it by the Weapon's Damage. When doing a Skills Check against a Combat Skill, the o...")
 
 
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'''Damage''' is determined by taking the [[Weapon Level]] and multiplying it by the [[Weapon|Weapon's]] Damage. When doing a [[Skills Check]] against a [[Combat Skill]], the off-colored die's face value is used in this calculation.  
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'''Damage''' is calculated by taking the [[Increment of Success]] and multiplying it ''first'' by the [[Weapon|weapon's]] damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added ''once at the end of all calculations.''
  
 
==Example Damage==
 
==Example Damage==
For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is 1d10-3. If the off-colored die is a 7, the base damage is 4. For a Level 1 weapon, the total damage dealt is 4. For a Level 2 weapon, the damage is multiplied by 2, for a total of 8 damage.  
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For a successful skill check using a [[Barbwire Baseball Bat]], figure out the damage dealt ''first''. For the base weapon (no modifications), the damage is 3(+3).  
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*If the player meets the DR exactly, the base damage is 3. The +3 bonus is then added for a total of 6 damage.
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*If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, then the +1 is added for a total of 7 damage.  
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===Hit Placement===
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If an attack is successful, the off-colored die determines where it landed.
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*0 - left foot
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*9 - right foot
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*8 - left hand, weapon if present
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*7 - right hand, weapon if present
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*6 - left leg
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*5 - right leg
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*4 - left arm
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*3 - right arm
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*2 - torso or body
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*1 - head
  
 
==Multiple Hit Effects==
 
==Multiple Hit Effects==
If an attack has multiple hit effects, the skill check is done first to determine if the attack is a success. If successful, ''then'' the off-colored die is rolled again for each hit to determine damage and hit placement. Example: a player uses a special skill to shoot two arrows at once. The attack is a success. Off-colored die is rolled for the first hit to determine ''that hit's'' damage and placement. Then it is rolled again for the second hit.  
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If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly. 
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==Temporary Effects==
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Characters can become afflicted with temporary effects, which may or may not include damage. These include:
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*diarrhea
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*vomiting
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*infection
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*exhaustion (loss of action points)
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*injury impairing mobility
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*panic
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*sensory loss (blindness, hearing, etc.)
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==Permanent Effects==
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Characters can become permanently afflicted with certain effects, which may or may not include damage. These include:
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*missing body parts
 +
*sensory loss
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*psychological trauma (character may become triggered by certain types of events)
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Latest revision as of 03:16, 17 October 2023

Damage is calculated by taking the Increment of Success and multiplying it first by the weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added once at the end of all calculations.

Example Damage

For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3(+3).

  • If the player meets the DR exactly, the base damage is 3. The +3 bonus is then added for a total of 6 damage.
  • If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, then the +1 is added for a total of 7 damage.

Hit Placement

If an attack is successful, the off-colored die determines where it landed.

  • 0 - left foot
  • 9 - right foot
  • 8 - left hand, weapon if present
  • 7 - right hand, weapon if present
  • 6 - left leg
  • 5 - right leg
  • 4 - left arm
  • 3 - right arm
  • 2 - torso or body
  • 1 - head

Multiple Hit Effects

If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.

Temporary Effects

Characters can become afflicted with temporary effects, which may or may not include damage. These include:

  • diarrhea
  • vomiting
  • infection
  • exhaustion (loss of action points)
  • injury impairing mobility
  • panic
  • sensory loss (blindness, hearing, etc.)

Permanent Effects

Characters can become permanently afflicted with certain effects, which may or may not include damage. These include:

  • missing body parts
  • sensory loss
  • psychological trauma (character may become triggered by certain types of events)