Difference between revisions of "Combat Skills"
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(Created page with "'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills: *Unarmed Combat - using no weapons. Uses Aptitude as...") |
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'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills: | '''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills: | ||
| − | *[[Unarmed Combat]] - using no weapons. Uses [[ | + | *[[Unarmed Combat]] - using no weapons. Uses [[Fortitude]] as the base trait (except when using the [[Brawling]] [[skill]]. [[Medics]] gain a +1 bonus to this. |
| − | *[[ | + | *[[Blunt Weapons]] - using object to bludgeon. Uses [[Strength]] as the base trait. [[Charmers]] gain a +1 bonus to this. |
| − | *[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait. | + | *[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait. [[Outlaws]] gain a +1 bonus to this. |
| − | *[[ | + | *[[Archery]] - bows and crossbows. Uses [[Charisma]] as the base trait. [[Hunters]] gain a +1 bonus to this. |
| − | *[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. | + | *[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. [[Fixers]] gain a +1 bonus to this. |
| − | *[[ | + | *[[Firearms]] - all kinds of guns. Uses [[Perception]] as the base trait. [[Mercs]] gain a +1 bonus to this plus one other combat skill. |
| + | |||
| + | ==Character Creation Starter Points== | ||
| + | Upon [[Character Creation]], players are allotted 39 total points to put into basic [[Skills]] '''and''' combat points. | ||
| + | |||
| + | ==Upgrading Combat Skills== | ||
| + | Players may [[upgrade]] Combat Skills by purchasing them with [[Experience Points]]. Characters of the [[Merc]] [[Archetype]] have an advantage: | ||
| + | *cost for the Merc Archetype: 1000 XP for 1 combat skill point | ||
| + | *cost for all other Archetypes: 1500 XP for 1 combat skill point | ||
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| + | [[Category:Combat]] | ||
| + | [[Category:Skills]] | ||
Latest revision as of 01:58, 23 December 2021
Combat Skills determine how good a character is at combat. There are six different types of combat skills:
- Unarmed Combat - using no weapons. Uses Fortitude as the base trait (except when using the Brawling skill. Medics gain a +1 bonus to this.
- Blunt Weapons - using object to bludgeon. Uses Strength as the base trait. Charmers gain a +1 bonus to this.
- Edged Weapons - knives, axes, and other sharpened objects. Uses Dexterity as the base trait. Outlaws gain a +1 bonus to this.
- Archery - bows and crossbows. Uses Charisma as the base trait. Hunters gain a +1 bonus to this.
- Explosive Weapons - bombs, mines, and other explosives. Uses Fortitude as the base trait. Fixers gain a +1 bonus to this.
- Firearms - all kinds of guns. Uses Perception as the base trait. Mercs gain a +1 bonus to this plus one other combat skill.
Character Creation Starter Points
Upon Character Creation, players are allotted 39 total points to put into basic Skills and combat points.
Upgrading Combat Skills
Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:
- cost for the Merc Archetype: 1000 XP for 1 combat skill point
- cost for all other Archetypes: 1500 XP for 1 combat skill point