Difference between revisions of "Health Points"

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(Created page with "'''Health Points''', which are more traditionally referred to as "hit points", are how much life a character has left before they're dead. Any damage taken simply lowers the s...")
 
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'''Health Points''', which are more traditionally referred to as "hit points", are how much life a character has left before they're dead. Any damage taken simply lowers the stat. Each player also has a current maximum, which can only be increased through [[upgrading|upgrades]]. Starting HP is determined by adding [[Mental Resilience]] and [[Physical Resilience]] stats. Players can also increase health through using [[consumables]], but again, these cannot take one over the current maximum.
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#redirect [[Life Points]]
 
 
==Upgrading==
 
Since the [[Arctix]] System uses an ''a la carte'' upgrade system instead of leveling, max health may be increased by purchasing it with [[Experience Points]]. The [[Fixer]] and [[Medic]] Archetypes have an advantage in terms of pricing.
 
 
 
*cost for the [[Fixer]]: 1000 XP for 1 Health Point
 
*cost for the [[Medic]]: 1200 XP for 1 Health Point
 
*cost for all other Archetypes: 1500 XP for 1 Health Point
 
 
 
[[Category:Stats]]
 

Latest revision as of 02:35, 31 December 2020

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