Difference between revisions of "Combat Skills"

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'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills:
 
'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills:
  
*[[Unarmed Combat]] - using no weapons. Uses [[Aptitude]] as the base trait.  
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*[[Unarmed Combat]] - using no weapons. Uses [[Fortitude]] as the base trait (except when using the [[Brawling]] [[skill]]. [[Medics]] gain a +1 bonus to this.
*[[Melee Weapons]] - using object to bludgeon. Uses [[Charisma]] as the base trait.
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*[[Blunt Weapons]] - using object to bludgeon. Uses [[Strength]] as the base trait. [[Charmers]] gain a +1 bonus to this.
*[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait.
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*[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait. [[Outlaws]] gain a +1 bonus to this.
*[[Ranged Weapons]] - guns, bows and arrows, slingshots, etc. Uses [[Perception]] as the base trait.
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*[[Archery]] - bows and crossbows. Uses [[Charisma]] as the base trait. [[Hunters]] gain a +1 bonus to this.
*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait.
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*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. [[Fixers]] gain a +1 bonus to this.
*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait.
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*[[Firearms]] - all kinds of guns. Uses [[Perception]] as the base trait. [[Mercs]] gain a +1 bonus to this plus one other combat skill.
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==Character Creation Starter Points==
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Upon [[Character Creation]], players are allotted 39 total points to put into basic [[Skills]] '''and''' combat points.  
  
 
==Upgrading Combat Skills==
 
==Upgrading Combat Skills==
Players may upgrade Combat Skills by purchasing them with [[Experience Points]]. Characters of the [[Merc]] [[Archetype]] have an advantage:
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Players may [[upgrade]] Combat Skills by purchasing them with [[Experience Points]]. Characters of the [[Merc]] [[Archetype]] have an advantage:
 
*cost for the Merc Archetype: 1000 XP for 1 combat skill point
 
*cost for the Merc Archetype: 1000 XP for 1 combat skill point
 
*cost for all other Archetypes: 1500 XP for 1 combat skill point
 
*cost for all other Archetypes: 1500 XP for 1 combat skill point
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[[Category:Combat]]
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[[Category:Skills]]

Latest revision as of 01:58, 23 December 2021

Combat Skills determine how good a character is at combat. There are six different types of combat skills:

Character Creation Starter Points

Upon Character Creation, players are allotted 39 total points to put into basic Skills and combat points.

Upgrading Combat Skills

Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:

  • cost for the Merc Archetype: 1000 XP for 1 combat skill point
  • cost for all other Archetypes: 1500 XP for 1 combat skill point