Difference between revisions of "Open Tricks"

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Open Tricks are tricks that are available to any player character, regardless of Archetype.
 
Open Tricks are tricks that are available to any player character, regardless of Archetype.
 
#[[Blind Side]] - +2 to Incapacitate when you charge to tackle from more than 20 feet away
 
#[[Blind Side]] - +2 to Incapacitate when you charge to tackle from more than 20 feet away
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#[[Bruiser]] - +2 Luck Points when engaging in [[Unarmed Combat]]; +1 [[CDR]] to hit; -2 Damage from Unarmed attacks
 
#[[Canadian Tuxedo]] - +1 Social IX for every item of denim worn
 
#[[Canadian Tuxedo]] - +1 Social IX for every item of denim worn
 
#[[Cold-blooded]] - +2 Physical Resistance against cold environmental effects
 
#[[Cold-blooded]] - +2 Physical Resistance against cold environmental effects
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#[[Iron Lung]] - gains a +1 to Fortitude for anything requiring them to hold their breath (escaping gas, underwater dives, etc.)
 
#[[Iron Lung]] - gains a +1 to Fortitude for anything requiring them to hold their breath (escaping gas, underwater dives, etc.)
 
#[[Life of the Party]] - can remain conscious until -5 Life Points instead of 0, but still dies at 2x Fortitude
 
#[[Life of the Party]] - can remain conscious until -5 Life Points instead of 0, but still dies at 2x Fortitude
#[[Light Sleeper]] - cannot be caught off-guard while camping
 
 
#[[Lush]] - gain +3 Life Points in addition to other effects when consuming alcoholic beverages
 
#[[Lush]] - gain +3 Life Points in addition to other effects when consuming alcoholic beverages
 
#[[Nicotine Fiend]] - gain double the effects (positive and negative) when using any tobacco product (Sergeant or Monarch)
 
#[[Nicotine Fiend]] - gain double the effects (positive and negative) when using any tobacco product (Sergeant or Monarch)
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#[[Vile Disposition]] - gain a +2 Social IX score when dealing with Bluebacks
 
#[[Vile Disposition]] - gain a +2 Social IX score when dealing with Bluebacks
 
#[[Wrecking Ball]] - causes 1 addition condition degradation whenever damage is done to any enemy armor or weapon
 
#[[Wrecking Ball]] - causes 1 addition condition degradation whenever damage is done to any enemy armor or weapon
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==See Also==
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*[[Archetype Tricks]]
  
 
[[Category:Tricks]]
 
[[Category:Tricks]]

Latest revision as of 04:07, 23 December 2021

Open Tricks are tricks that are available to any player character, regardless of Archetype.

  1. Blind Side - +2 to Incapacitate when you charge to tackle from more than 20 feet away
  2. Bruiser - +2 Luck Points when engaging in Unarmed Combat; +1 CDR to hit; -2 Damage from Unarmed attacks
  3. Canadian Tuxedo - +1 Social IX for every item of denim worn
  4. Cold-blooded - +2 Physical Resistance against cold environmental effects
  5. Fair Winds - all archery and firearm weapons used by this character have a range of 10 extra feet
  6. Fortune Favored - whenever all Luck Points are spent, 1 is automatically replenished, but cannot be used in that same turn
  7. Gladiator - +1 to Character Difficulty Rating and Edged Weapons while using a sword and a shield together
  8. Hungry Harvey - can use the next pack size without needing the corresponding Strength stat, but only to carry food or alchemicals
  9. Iron Lung - gains a +1 to Fortitude for anything requiring them to hold their breath (escaping gas, underwater dives, etc.)
  10. Life of the Party - can remain conscious until -5 Life Points instead of 0, but still dies at 2x Fortitude
  11. Lush - gain +3 Life Points in addition to other effects when consuming alcoholic beverages
  12. Nicotine Fiend - gain double the effects (positive and negative) when using any tobacco product (Sergeant or Monarch)
  13. Pot of Gold - can spend 3 Luck Points to roll 1 additional die when doing a skill check
  14. Quarterback - extends the range of thrown weapons to the next Strength stat
  15. Somewhat Humanist - +3 damage when attacking twitchers or cybrids
  16. Steel Chin - takes 1 less damage for any unarmed or impact attack
  17. Track Star - can sprint an additional 5 feet per Action Point if all action points are used at once
  18. Unstable - deals +1 damage for every penalty from Insanity due to Hunger
  19. Vile Disposition - gain a +2 Social IX score when dealing with Bluebacks
  20. Wrecking Ball - causes 1 addition condition degradation whenever damage is done to any enemy armor or weapon

See Also