Difference between revisions of "Medic"
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Line 9: | Line 9: | ||
*Fortitude - 6 | *Fortitude - 6 | ||
*Strength - 4 | *Strength - 4 | ||
+ | |||
+ | ==Medic Bonuses== | ||
+ | *Medics automatically get a 4 skill rating in [[Medical]] and start with an [[Apothecary]] skill of 1. | ||
+ | *They also get 4 non-combat actions and 1 combat action per turn during combat. | ||
+ | *Medics also have a bonus in upgrading [[Life Points]] at a cost of 1200 [[Experience Points]] for 5 HP, and can upgrade [[Mental Resilience]] at a cost of 1200 [[Experience Points]] for 1 mental resilience point. |
Revision as of 03:09, 31 December 2020
Base Traits
If you choose to go with a ready-made character of the Medic Archetype, the base trait stats are as follows:
- Aptitude - 7
- Charisma - 5
- Dexterity - 6
- Perception - 5
- Fortitude - 6
- Strength - 4
Medic Bonuses
- Medics automatically get a 4 skill rating in Medical and start with an Apothecary skill of 1.
- They also get 4 non-combat actions and 1 combat action per turn during combat.
- Medics also have a bonus in upgrading Life Points at a cost of 1200 Experience Points for 5 HP, and can upgrade Mental Resilience at a cost of 1200 Experience Points for 1 mental resilience point.