Difference between revisions of "Skills"

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*[[Science]] - anything that falls under science (physics, chemistry, biology, etc.)
 
*[[Science]] - anything that falls under science (physics, chemistry, biology, etc.)
 
*[[Technology]] - knowing how to use technological gadgets and items; hacking.
 
*[[Technology]] - knowing how to use technological gadgets and items; hacking.
*[[Takedown]] - the defense skill that enables one to take an opponent to the ground
+
*[[Cripple]] - the defense skill that enables one to engage an appendage of an enemy in an attempt to impair them
  
 
==Charisma Skills==
 
==Charisma Skills==
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*[[Gambling]] - excelling at gambling in various forms (cards, dice, or other betting).
 
*[[Gambling]] - excelling at gambling in various forms (cards, dice, or other betting).
 
*[[Impersonation]] - being able to act and impersonate various personalities.
 
*[[Impersonation]] - being able to act and impersonate various personalities.
*[[Performing]] - singing, dancing, acting, etc.
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*[[Performing]] - singing, dancing, acting, comedy, storytelling, etc.
 
+
*[[Disarm]] - the defense skill that enables one to remove an enemy's weapon with an attack.
*[[Interception]] - the defense skill that enables one to attack an enemy as they are attacking you (before they hit)
 
  
 
==Dexterity Skills==
 
==Dexterity Skills==
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*[[Stealing]] - being able to steal items without being detected.
 
*[[Stealing]] - being able to steal items without being detected.
 
*[[Stealth]] - being able to sneak without being detected.
 
*[[Stealth]] - being able to sneak without being detected.
 
 
*[[Dodging]] - the defense skill that enables one to avoid getting hit by [[Unarmed Combat]], [[Melee Weapons]], or [[Edged Weapons]]
 
*[[Dodging]] - the defense skill that enables one to avoid getting hit by [[Unarmed Combat]], [[Melee Weapons]], or [[Edged Weapons]]
  
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*[[Sniping]] - can shoot [[Ranged Weapons]] from farther distances with more accuracy.
 
*[[Sniping]] - can shoot [[Ranged Weapons]] from farther distances with more accuracy.
 
*[[Tracking]] - people able to pursue prey or people.
 
*[[Tracking]] - people able to pursue prey or people.
 
+
*[[Interception]] - the defense skill that enables one to attack an enemy as they are attacking you (before they hit)
*[[Cripple]] - the defense skill that enables one to engage an appendage of an enemy in an attempt to impair them
 
  
 
==Fortitude Skills==
 
==Fortitude Skills==
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*[[Repair]] - getting a thing to work or improving its condition.
 
*[[Repair]] - getting a thing to work or improving its condition.
 
*[[Trapping]] - using traps to catch wild animals (or impair people).
 
*[[Trapping]] - using traps to catch wild animals (or impair people).
 
 
*[[Blocking]] - the defense skill that enables one to block an [[Unarmed Combat]], [[Melee Weapons]], or [[Edged Weapons]] attack (can cause damage to attacker or weapon)
 
*[[Blocking]] - the defense skill that enables one to block an [[Unarmed Combat]], [[Melee Weapons]], or [[Edged Weapons]] attack (can cause damage to attacker or weapon)
  
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*[[Destruction]] - breaking things.
 
*[[Destruction]] - breaking things.
 
*[[Incapacitation]] - can choke or knock people out; situation dependent.
 
*[[Incapacitation]] - can choke or knock people out; situation dependent.
 
+
*[[Takedown]] - the defense skill that enables one to take an opponent to the ground
*[[Counterattack]] - the defense skill that enables one to better perform an attack following an enemy's attack.
 
  
 
==See Also==
 
==See Also==

Revision as of 03:44, 14 December 2020

Skills are all the things your character can do in-game. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to a Trait, which determines how many dice can be rolled (1-10). The skill point indicates what a player must roll under to achieve success. The more difficult the challenge, the more dice must be under the skill point.

Example Skill Roll

A player character is attempting to pick a lock that has a difficulty of 4. Lockpicking falls under the Dexterity trait. The character has a Dexterity score of 7 and a Lockpicking skill of 6. This means that to succeed, the character rolls 7 total dice, and must have 4 dice be a 6 or lower (4 is the task's difficulty level, 6 is the character's skill score).

Aptitude Skills

The following skills are governed by the Aptitude Trait:

  • Academics - reading, writing, math, geography, etc.
  • Culture - knowing various cultures and customs, esp. among the different factions.
  • Investigation - searching for clues and other information that can be helpful.
  • Linguistics - understanding language, both foreign and the local vernacular of different factions.
  • Medical & Surgery - advanced medical skills that can help heal or save lives that lie outside of basic first aid
  • Politics & Law - knowing the ins and outs of politics and a familiarity with laws
  • Research - Knowing where to find information, how to read schematics, etc.
  • Science - anything that falls under science (physics, chemistry, biology, etc.)
  • Technology - knowing how to use technological gadgets and items; hacking.
  • Cripple - the defense skill that enables one to engage an appendage of an enemy in an attempt to impair them

Charisma Skills

The following skills are governed by the Charisma Trait:

  • Carousing - being able to blend in and thrive in social situations.
  • Curating - knowing where to find unique or rare items.
  • Disguise - using makeup, clothing, and acting to embody different personalities.
  • Distraction - knowing how to divert attention using acting or some other method.
  • Etiquette - knowing how to behave in various groups without offending them.
  • Fortune Telling - using astrology, tarot, or palm reading to entertain or give counsel.
  • Gambling - excelling at gambling in various forms (cards, dice, or other betting).
  • Impersonation - being able to act and impersonate various personalities.
  • Performing - singing, dancing, acting, comedy, storytelling, etc.
  • Disarm - the defense skill that enables one to remove an enemy's weapon with an attack.

Dexterity Skills

The following skills are governed by the Dexterity Trait:

Perception Skills

The following skills are governed by the Perception Trait:

  • Animalry - knowing how to deal with animals; helps when using animal companions like dogs or falcons
  • Appraisal - being able to determine value or authenticity of things.
  • Foraging - finding plants and other consumable items in the wild.
  • Hunting - excelling at hunting wild animals for food.
  • Navigation - knowing where you are and where you are going; finding locations.
  • Recon - observing locations for the purposes of gathering information.
  • Scavenging - finding more items when out searching locations.
  • Sniping - can shoot Ranged Weapons from farther distances with more accuracy.
  • Tracking - people able to pursue prey or people.
  • Interception - the defense skill that enables one to attack an enemy as they are attacking you (before they hit)

Fortitude Skills

The following skills are governed by the Fortitude Trait:

  • Brawling - gains a bonus to unarmed combat and takes less damage from other unarmed attackers.
  • Camping & Survival - advanced fire and shelter building skills.
  • Escape - escaping from captivity or pursuit.
  • Fishing - excelling at fishing for food (requires Fishing Gear).
  • Fortification - being able to build defenses or booby traps.
  • Gardening - being able to grow and harvest plants from a garden or greenhouse.
  • Hiding - being able to hide to avoid being detected.
  • Repair - getting a thing to work or improving its condition.
  • Trapping - using traps to catch wild animals (or impair people).
  • Blocking - the defense skill that enables one to block an Unarmed Combat, Melee Weapons, or Edged Weapons attack (can cause damage to attacker or weapon)

Strength Skills

The following skills are governed by the Strength Trait. Note that there are only three specific skills because strength effects other aspects of the game in a disproportionate amount to the other Traits.

  • Athletics - anything involving running, jumping, climbing, swimming, etc.
  • Destruction - breaking things.
  • Incapacitation - can choke or knock people out; situation dependent.
  • Takedown - the defense skill that enables one to take an opponent to the ground

See Also