Difference between revisions of "Health Points"

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(Created page with "'''Health Points''', which are more traditionally referred to as "hit points", are how much life a character has left before they're dead. Any damage taken simply lowers the s...")
 
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Since the [[Arctix]] System uses an ''a la carte'' upgrade system instead of leveling, max health may be increased by purchasing it with [[Experience Points]]. The [[Fixer]] and [[Medic]] Archetypes have an advantage in terms of pricing.
 
Since the [[Arctix]] System uses an ''a la carte'' upgrade system instead of leveling, max health may be increased by purchasing it with [[Experience Points]]. The [[Fixer]] and [[Medic]] Archetypes have an advantage in terms of pricing.
  
*cost for the [[Fixer]]: 1000 XP for 1 Health Point
+
*cost for the [[Fixer]]: 1000 XP for 5 Health Points
*cost for the [[Medic]]: 1200 XP for 1 Health Point
+
*cost for the [[Medic]]: 1200 XP for 5 Health Points
*cost for all other Archetypes: 1500 XP for 1 Health Point
+
*cost for all other Archetypes: 1500 XP for 5 Health Points
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 01:47, 7 April 2020

Health Points, which are more traditionally referred to as "hit points", are how much life a character has left before they're dead. Any damage taken simply lowers the stat. Each player also has a current maximum, which can only be increased through upgrades. Starting HP is determined by adding Mental Resilience and Physical Resilience stats. Players can also increase health through using consumables, but again, these cannot take one over the current maximum.

Upgrading

Since the Arctix System uses an a la carte upgrade system instead of leveling, max health may be increased by purchasing it with Experience Points. The Fixer and Medic Archetypes have an advantage in terms of pricing.

  • cost for the Fixer: 1000 XP for 5 Health Points
  • cost for the Medic: 1200 XP for 5 Health Points
  • cost for all other Archetypes: 1500 XP for 5 Health Points