Difference between revisions of "Charmer"

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If you choose to go with a ready-made character of the Charmer [[Archetype]], the base trait stats are as follows:
 
If you choose to go with a ready-made character of the Charmer [[Archetype]], the base trait stats are as follows:
  
*Aptitude - 6
+
*[[Aptitude]] - 6
*Charisma - 7
+
*[[Charisma]] - 7
*Dexterity - 4
+
*[[Dexterity]] - 4
*Perception - 6
+
*[[Perception]] - 6
*Fortitude - 5
+
*[[Fortitude]] - 5
*Strength - 5
+
*[[Strength]] - 5
  
 
==Charmer Bonuses==
 
==Charmer Bonuses==
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*can upgrade [[Toxic Resistance]] at a cost of 1000 [[Experience Points]] for 1 toxic resistance point.
 
*can upgrade [[Toxic Resistance]] at a cost of 1000 [[Experience Points]] for 1 toxic resistance point.
 
*can upgrade [[Influence]] skills at a cost of 2000 XP for 1 skill point.
 
*can upgrade [[Influence]] skills at a cost of 2000 XP for 1 skill point.
 +
 +
==Charmer Tricks==
 +
The following [[Archetype Tricks]] are available only to Charmers.
 +
#[[Angelic Appeal]] - other people will only attack the Charmer after another in their party has been attacked first
 +
#[[Drunken Master]] - allows them to reap the full benefits of alcoholic [[consumables]] while limiting the negative effects by 1
 +
#[[Lullaby]] - can sing a single person to sleep except during [[combat]]
 +
#[[Pants on Fire]] - +2 Luck points toward any rolls while attempting to lie or bluff
 +
#[[Rapid Fire]] - can fire off 2 arrows for 1 [[Action Point]]
 +
#[[Recruiter]] - +1 Luck point toward any rolls while attempting to hire goons
 +
#[[Rock Star Confidence]] - +1 Luck point toward any rolls while Performing
 +
#[[Roll Cameras]] - +1 Charisma score while Acting in situations where getting caught would result in a high likelihood of death
 +
#[[Sex Machine]] - +1 Luck point toward any rolls while seducing
 +
#[[Yield to Me]] - +2 Luck points toward any rolls while attempting to persuade enemy combatants to surrender
 +
 +
[[Category:Charmer]]

Revision as of 06:28, 20 December 2021

Charmer icon.png

When all you have is a hammer, every problem resembles a nail. Killing and stealing will only get you so far. Some problems require a little more finesse. Enter the Charmer. These people excel at interpersonal relationships. Negotiating the best deal is the ultimate goal for the Charmer. Forging alliances and gaining access to valuable resources that were previously unavailable is why having a Charmer on your team is so important. They believe the key to survival is wheeling and dealing. These people are masters at the art of persuasion, and for situations where a delicate hand is required, the Charmer can deliver.

Base Traits

If you choose to go with a ready-made character of the Charmer Archetype, the base trait stats are as follows:

Charmer Bonuses

  • Charmers automatically get a 4 skill rating in Performing and start with a Brewing skill of 1.
  • They also get 3 non-combat actions and 2 combat actions per turn during combat.
  • can upgrade Toxic Resistance at a cost of 1000 Experience Points for 1 toxic resistance point.
  • can upgrade Influence skills at a cost of 2000 XP for 1 skill point.

Charmer Tricks

The following Archetype Tricks are available only to Charmers.

  1. Angelic Appeal - other people will only attack the Charmer after another in their party has been attacked first
  2. Drunken Master - allows them to reap the full benefits of alcoholic consumables while limiting the negative effects by 1
  3. Lullaby - can sing a single person to sleep except during combat
  4. Pants on Fire - +2 Luck points toward any rolls while attempting to lie or bluff
  5. Rapid Fire - can fire off 2 arrows for 1 Action Point
  6. Recruiter - +1 Luck point toward any rolls while attempting to hire goons
  7. Rock Star Confidence - +1 Luck point toward any rolls while Performing
  8. Roll Cameras - +1 Charisma score while Acting in situations where getting caught would result in a high likelihood of death
  9. Sex Machine - +1 Luck point toward any rolls while seducing
  10. Yield to Me - +2 Luck points toward any rolls while attempting to persuade enemy combatants to surrender