Difference between revisions of "Combat Skills"

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'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills:
 
'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills:
  
*[[Unarmed Combat]] - using no weapons. Uses [[Aptitude]] as the base trait.  
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*[[Unarmed Combat]] - using no weapons. Uses [[Aptitude]] as the base trait (except when using the [[Brawling]] [[skill]]. [[Medics]] gain a +1 bonus to this.
*[[Melee Weapons]] - using object to bludgeon. Uses [[Charisma]] as the base trait.
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*[[Melee Weapons]] - using object to bludgeon. Uses [[Charisma]] as the base trait. [[Charmers]] gain a +1 bonus to this.
*[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait.
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*[[Edged Weapons]] - knives, axes, and other sharpened objects. Uses [[Dexterity]] as the base trait. [[Outlaws]] gain a +1 bonus to this.
*[[Ranged Weapons]] - guns, bows and arrows, slingshots, etc. Uses [[Perception]] as the base trait.
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*[[Ranged Weapons]] - guns, bows and arrows, slingshots, etc. Uses [[Perception]] as the base trait. [[Hunters]] gain a +1 bonus to this.
*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait.
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*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. [[Fixers]] gain a +1 bonus to this.
*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait.
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*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait. [[Mercs]] gain a +1 bonus to this plus one other combat skill.  
  
 
==Upgrading Combat Skills==
 
==Upgrading Combat Skills==

Revision as of 01:48, 10 April 2020

Combat Skills determine how good a character is at combat. There are six different types of combat skills:

Upgrading Combat Skills

Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:

  • cost for the Merc Archetype: 1000 XP for 1 combat skill point
  • cost for all other Archetypes: 1500 XP for 1 combat skill point