Difference between revisions of "Hunter"
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==Hunter Bonuses== | ==Hunter Bonuses== | ||
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*Hunters automatically get a 4 skill rating in [[Hunting]] and start with a [[Cooking]] skill of 1. | *Hunters automatically get a 4 skill rating in [[Hunting]] and start with a [[Cooking]] skill of 1. | ||
*They also get 2 non-combat actions and 3 combat action per turn during combat. | *They also get 2 non-combat actions and 3 combat action per turn during combat. | ||
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==Hunter Tricks== | ==Hunter Tricks== | ||
+ | [[File:hunter_icon.png|left|thumb]] | ||
The following [[Archetype Tricks]] are available only to Hunters. | The following [[Archetype Tricks]] are available only to Hunters. | ||
#[[Ammo Finder]] - finds 50% more ammunition when scavenging | #[[Ammo Finder]] - finds 50% more ammunition when scavenging |
Revision as of 06:36, 20 December 2021
Survival is paramount. Staving off disease and people who want to kill you for want of your shoes is one thing, but food presents a more pressing issue. In the wasted corpse of civilization, hunger is your greatest adversary. This is why the hunter is a treasured companion. With keen senses and measured reflexes, the hunter can locate and procure sustenance where others cannot. Be it a creature of land, air, or water, the hunter can get it. The wilderness is home. Plants and animals are ripe for the taking if you know where to look.
Base Traits
If you choose to go with a ready-made character of the Hunter Archetype, the base trait stats are as follows:
Hunter Bonuses
- Hunters automatically get a 4 skill rating in Hunting and start with a Cooking skill of 1.
- They also get 2 non-combat actions and 3 combat action per turn during combat.
- can upgrade Immunity at a cost of 1000 Experience Points for 1 immunity point
- can upgrade Life Points at a cost of 1200 XP for 5 LP
Hunter Tricks
The following Archetype Tricks are available only to Hunters.
- Ammo Finder - finds 50% more ammunition when scavenging
- Animal Magnetism - catches fish or traps animals 10% faster while camping
- Breath Control - +3 Luck points on rolls toward sniping if 2 combat action points are used
- Culinary Master - every food consumable they make by cooking also provides 1 Life Point per Cooking Skill Level
- Feel the Herd - if the Hunter can see at least 1 NPC during recon, they can sense if there are others with them, but never how many or where
- Harvester - can obtain 50% more plants from foraging
- Night Vision - does not suffer from negative perception effects of night
- Pacify - +2 Character Difficulty Rating while being attacked by creatures other than cybrids
- Prepper's Boon - can use the next pack size without needing the corresponding Strength stat
- Sixth Sense - can sense when a wild animal is somewhere within 100 meters, but will have to use recon to try to determine where it is