Difference between revisions of "Luck"
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==Special Skills== | ==Special Skills== | ||
− | [[Sniping]], [[Brawling]], and [[Incapacitation]] are considered a '''Special Skill''', meaning they are a special [[Combat Skills|Combat Skill]]. This means that they ''enhance'' the combat skill being used. In other words, if a character has a Sniping score of 4 and a [[Firearms]] score of 6, which do you use? In cases of special skills like this, always use the weapon skill to perform the task and use the Sniping score as Luck Points. The same principle applies to Brawling and Incapacitation. The Brawling/Incapacitate score is used as Luck Points, while the Unarmed skill is used to perform the task. | + | [[Sniping]], [[Brawling]], and [[Incapacitation]] are considered a '''Special Skill''', meaning they are a special [[Combat Skills|Combat Skill]]. This means that they ''enhance'' the combat skill being used. In other words, if a character has a Sniping score of 4 and a [[Firearms]] score of 6, which do you use? In cases of special skills like this, always use the weapon skill to perform the task and use the Sniping score as Luck Points. The same principle applies to Brawling and Incapacitation. The Brawling/Incapacitate score is used as Luck Points, while the [[Unarmed]] skill is used to perform the task. |
==Gamemaster Tips== | ==Gamemaster Tips== |
Revision as of 04:54, 22 December 2021
The Luck Meter provides a way for players to "buy" improved rolls when they need them, essentially "getting lucky". There are only 6 slots for accumulating Luck points, which is the maximum. Players can use up Luck Points to alter rolls in their favor in one of two ways:
- increasing the number on one dice by the number of Luck Points spent
- distributing the spent Luck Points over multiple dice
Example Luck Point Spends
- A player attempts to use their Stealth skill to sneak past two guards, but the dice roll did not have enough successes to perform the desire action. The player has 3 Luck Points accrued. They needed to roll 5 dice under a 6, but one of the dice was an 8. The player can spend 2 Luck to take that 8 down to a 6.
- In the same scenario, if the player had 1 dice that was an 8 and 1 dice that was a 7, the player can spend all 3 Luck Points to get both dice down to the 6 they need to succeed.
Lucky Items
Players can also use 1-time items that provide them with a predetermined number of Luck Points. For example, finding a Lucky Rabbit's Foot provides 2 Luck Points. The player can carry the item in their pack until it is needed. After they use the item, it is destroyed forever (not even Fixers with Unbreakable can undo this).
Special Skills
Sniping, Brawling, and Incapacitation are considered a Special Skill, meaning they are a special Combat Skill. This means that they enhance the combat skill being used. In other words, if a character has a Sniping score of 4 and a Firearms score of 6, which do you use? In cases of special skills like this, always use the weapon skill to perform the task and use the Sniping score as Luck Points. The same principle applies to Brawling and Incapacitation. The Brawling/Incapacitate score is used as Luck Points, while the Unarmed skill is used to perform the task.
Gamemaster Tips
Luck Points are given out by the Gamemaster whenever bad things happen to the Player Characters. Either they failed a roll miserably or they took a huge amount of damage. Give them a Luck Point to spend later. This is essentially simulating fate coming back around whenever they experience bad luck.