Difference between revisions of "Weapons"

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| [[Tactical Gloves]]
 
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Revision as of 04:18, 10 April 2020

Starting Unarmed Weapons

Num. Weapon Description Damage Cost
1 Boxing Wrist Wraps canvas wrist wraps 1
2 Brass Knuckles basic brass knuckles 2
3 Kubaton small metal rod used to damage small joints 1
4 Heavy Leather Gloves thick leather gloves 2
5 Leather Forearm Cuffs thick leather cuffs 2
6 Pepper Spray basic pepper spray deterrent 2
7 Sharp Rings sharp rings 2+1
8 Studded Leather Gloves thick leather gloves with studded knuckles 2
9 Tactical Gloves thick leather gloves with reinforced knuckles 2+1
10 Taser basic electric taser, +3 chance of incapacitation 3

Starting Melee Weapons

Num. Weapon Description Damage Cost
1 Ball-peen Hammer regular ball-peen hammer (no claw) 3
2 Baseball Bat standard wooden baseball bat 3
3 Bo Staff martial arts bo staff 3
4 Bullwhip standard leather bullwhip 2
5 Claw Hammer typical claw hammer 3
6 Hockey Stick basic wooden hockey stick 3
7 Metal Pipe basic aluminum pipe 4
8 Piece of Wood a 2x4 piece of wood 2+1
9 Pool Cue basic wooden pool cue 2+1
10 Tennis Racket standard tennis racket 2

Gamemaster Tips

Each starting weapon chart has exactly 10 weapons in it, so if you want to randomly generate a weapon for loot or scavenging, you can simply roll a d10 for whichever weapon type you want.