Difference between revisions of "Consumables"

From Rainwall RPG
Jump to navigation Jump to search
Line 7: Line 7:
 
! style="width: 5em;" | Num.
 
! style="width: 5em;" | Num.
 
! style="width: 20em;" | Name
 
! style="width: 20em;" | Name
! style="width: 40em;" | Effects
+
! style="width: 20em;" | Bonus
 +
! style="width: 20em;" | Penalty
 
! style="width: 5em;" | Duration
 
! style="width: 5em;" | Duration
 
! style="width: 5em;" | Cost
 
! style="width: 5em;" | Cost
Line 13: Line 14:
 
|  
 
|  
 
|  
 
|  
| +1 [[Aptitude]], -1 [[Strength]]
+
| +1 [[Aptitude]]
 +
| -1 [[Strength]]
 
| 1 round
 
| 1 round
 
|  
 
|  
Line 19: Line 21:
 
|  
 
|  
 
| [[Tunguska Vodka]]
 
| [[Tunguska Vodka]]
| +1 [[Charisma]], -1 [[Dexterity]]
+
| +1 [[Charisma]]
 +
| -1 [[Dexterity]]
 
| 1 round
 
| 1 round
 
|  
 
|  
Line 25: Line 28:
 
|  
 
|  
 
|  
 
|  
| +1 [[Dexterity]], -1 [[Aptitude]]
+
| +1 [[Dexterity]]
 +
| -1 [[Aptitude]]
 
| 1 round
 
| 1 round
 
|  
 
|  
Line 31: Line 35:
 
|  
 
|  
 
| [[Sergeant Snuff]]
 
| [[Sergeant Snuff]]
| +1 [[Perception]], -1 [[Charisma]]
+
| +1 [[Perception]]
 +
| -1 [[Charisma]]
 
| 1 round
 
| 1 round
 
|  
 
|  
Line 37: Line 42:
 
|  
 
|  
 
| [[Holdover Bar]]  
 
| [[Holdover Bar]]  
| +1 [[Fortitude]], -1 [[Perception]]
+
| +1 [[Fortitude]]
 +
| -1 [[Perception]]
 
| 1 round
 
| 1 round
 
|  
 
|  
Line 43: Line 49:
 
|  
 
|  
 
|  
 
|  
| +1 [[Strength]], -1 [[Fortitude]]
+
| +1 [[Strength]]
 +
| -1 [[Fortitude]]
 
| 1 round
 
| 1 round
 
|  
 
|  
  
 
|}
 
|}

Revision as of 00:52, 15 April 2020

Consumables are items any character can consume (ingest or use up) in order to get some type of effect or result. The kinds of consumables are alchemicals, food, medicinals, and poisons. Some consumables may offer a benefit in one direction and a drawback in another.

Trait-boosting Consumables

These consumables give a temporary boost to base traits, and are not as commonly found as others.

Num. Name Bonus Penalty Duration Cost
+1 Aptitude -1 Strength 1 round
Tunguska Vodka +1 Charisma -1 Dexterity 1 round
+1 Dexterity -1 Aptitude 1 round
Sergeant Snuff +1 Perception -1 Charisma 1 round
Holdover Bar +1 Fortitude -1 Perception 1 round
+1 Strength -1 Fortitude 1 round