Difference between revisions of "Combat"
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==Dealing Damage== | ==Dealing Damage== | ||
Everything is determined from a single dice roll. If an attack is successful, the off-colored die determines hit placement. Damage is then dealt to that location by multiplying the weapon damage by the [[Increment of Success]] and adding in any damage bonuses afterward (see [[Damage]] for a full breakdown). | Everything is determined from a single dice roll. If an attack is successful, the off-colored die determines hit placement. Damage is then dealt to that location by multiplying the weapon damage by the [[Increment of Success]] and adding in any damage bonuses afterward (see [[Damage]] for a full breakdown). | ||
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+ | ===Increment of Success=== | ||
+ | The increment of success details how successful an action is. This is how you calculate damage as well. A simple example: if a player needs to get 3 dice rolls under a 7 to be successful, rolling exactly 3 right is equal to 1 increment of success. The IoS goes up from there for every 1 die that's successful. So rolling 5 good dice would then be an IoS of 3 (1 for the match of 3, and 1 for each subsequent successful die thereafter). Thus, the damage dealt by the weapon would be multiplied by 3. | ||
===Hit Placement=== | ===Hit Placement=== |
Revision as of 05:07, 7 December 2020
Combat occurs when characters engage creatures or non-player characters in battle. There are three phases of combat.
Phases
- initiative - determines awareness and who goes first
- action - participants perform non-combat and combat actions; repeats until disengage phase
- disengage - combat is over when enemies are dead, have given up or fled, or the players die, give up, or flee.
Post-combat returns to normal gameplay and players may capture or loot enemies, etc.
Initiative Phase
Players roll two d10 dice and compare the roll to their Reflex score. Those who rolled under reflex are aware of what's happening. Those who fail this roll are caught off-guard (and take damage if the attack was successful). From here, participants go in order from lowest roll to highest.
Dealing Damage
Everything is determined from a single dice roll. If an attack is successful, the off-colored die determines hit placement. Damage is then dealt to that location by multiplying the weapon damage by the Increment of Success and adding in any damage bonuses afterward (see Damage for a full breakdown).
Increment of Success
The increment of success details how successful an action is. This is how you calculate damage as well. A simple example: if a player needs to get 3 dice rolls under a 7 to be successful, rolling exactly 3 right is equal to 1 increment of success. The IoS goes up from there for every 1 die that's successful. So rolling 5 good dice would then be an IoS of 3 (1 for the match of 3, and 1 for each subsequent successful die thereafter). Thus, the damage dealt by the weapon would be multiplied by 3.
Hit Placement
- 0 - left foot
- 9 - right foot
- 8 - left hand, weapon if present
- 7 - right hand, weapon if present
- 6 - left leg
- 5 - right leg
- 4 - left arm
- 3 - right arm
- 2 - torso or body
- 1 - head
Gamemaster Tip
Dealing with multiple players with multiple Character Difficulty Ratings may become cumbersome, especially if you're rolling for NPCs. To simplify things, it may be helpful to roll 1 die and pit the result against a player character's DR. For example, if a PC has a DR of 4, simply roll a d10 and a number greater than 4 is a success. This can make combat more streamlined, allowing for faster calculations and fewer dice rolls.