Difference between revisions of "Combat"

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Post-combat returns to normal gameplay and players may capture or loot enemies, etc.  
 
Post-combat returns to normal gameplay and players may capture or loot enemies, etc.  
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===Initiative Phase===
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Players roll two d10 dice and compare the roll to their [[Reflex]] score. Those who rolled under reflex are aware of what's happening. Those who fail this roll are caught off-guard (and take damage if the attack was successful). From here, participants go in order from lowest roll to highest.
  
 
==Dealing Damage==
 
==Dealing Damage==

Revision as of 03:54, 6 April 2020

Combat occurs when characters engage creatures or non-player characters in battle. There are three phases of combat.

Phases

  1. initiative - determines awareness and who goes first
  2. action - participants perform non-combat and combat actions; repeats until disengage phase
  3. disengage - combat is over when enemies are dead, have given up or fled, or the players die, give up, or flee.

Post-combat returns to normal gameplay and players may capture or loot enemies, etc.

Initiative Phase

Players roll two d10 dice and compare the roll to their Reflex score. Those who rolled under reflex are aware of what's happening. Those who fail this roll are caught off-guard (and take damage if the attack was successful). From here, participants go in order from lowest roll to highest.

Dealing Damage

Everything is determined from a single dice roll. If an attack is successful, the off-colored die determines damage amount (accounting for weapon level and other considerations) as well as hit placement.

Hit Placement

  • 1 - left foot
  • 2 - right foot
  • 3 - left hand, weapon if present
  • 4 - right hand, weapon if present
  • 5 - left leg
  • 6 - right leg
  • 7 - left arm
  • 8 - right arm
  • 9 - torso or body
  • 0 - head