Difference between revisions of "Derived Stats"
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*[[Character Difficulty Rating]] - average of [[Aptitude]] and [[Dexterity]], rounded down | *[[Character Difficulty Rating]] - average of [[Aptitude]] and [[Dexterity]], rounded down | ||
*[[Immunity]] - combined [[Perception]] and [[Fortitude]] | *[[Immunity]] - combined [[Perception]] and [[Fortitude]] | ||
+ | *[[Life Points]] - starting LP is [[Mental Resilience]] + [[Physical Resilience]] | ||
*[[Mental Resilience]] - combined [[Aptitude]] and [[Charisma]] | *[[Mental Resilience]] - combined [[Aptitude]] and [[Charisma]] | ||
*[[Reflex]] - combined [[Dexterity]] and [[Perception]] | *[[Reflex]] - combined [[Dexterity]] and [[Perception]] | ||
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*[[Speed]] - combined [[Dexterity]] and [[Strength]] | *[[Speed]] - combined [[Dexterity]] and [[Strength]] | ||
*[[Toxin Resistance]] - combined [[Charisma and Dexterity]] | *[[Toxin Resistance]] - combined [[Charisma and Dexterity]] | ||
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Revision as of 02:38, 31 December 2020
Some stats derive their starting number from these initial Trait points. These are:
- Character Difficulty Rating - average of Aptitude and Dexterity, rounded down
- Immunity - combined Perception and Fortitude
- Life Points - starting LP is Mental Resilience + Physical Resilience
- Mental Resilience - combined Aptitude and Charisma
- Reflex - combined Dexterity and Perception
- Physical Resilience - combined Fortitude and Strength
- Speed - combined Dexterity and Strength
- Toxin Resistance - combined Charisma and Dexterity