Difference between revisions of "Outlaw"

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*They also get 2 non-combat actions and 3 combat action per turn during combat.  
 
*They also get 2 non-combat actions and 3 combat action per turn during combat.  
 
*can upgrade [[Reflex]] at a cost of 1000 [[Experience Points]] for 1 reflex point.
 
*can upgrade [[Reflex]] at a cost of 1000 [[Experience Points]] for 1 reflex point.
 +
*can purchase an additional [[Archetype Trick]] for 2000 XP.

Revision as of 05:22, 31 December 2020

Outlaw icon.png

A world rendered lawless. Sometimes the only way to get what you need is to acquisition it through methods previously viewed as unscrupulous. It's a dog-eat-dog world out there, and when other methods fail the Outlaw comes in. Stealing, grifting, and forgery are the name of the game for these individuals. Having someone skilled in these methods can give a group the edge it needs to get ahead in this miserable landscape. In a constant battle for resources, often the best play is to acquire what you need without the heavy risk of using head-on force. And when negotiations fall through, the Outlaw finds another way.

Base Traits

If you choose to go with a ready-made character of the Outlaw Archetype, the base trait stats are as follows:

  • Aptitude - 5
  • Charisma - 6
  • Dexterity - 7
  • Perception - 6
  • Fortitude - 4
  • Strength - 5

Outlaw Bonuses

  • Outlaws automatically get a 4 skill rating in Stealing and start with a Poisonry skill of 1.
  • They also get 2 non-combat actions and 3 combat action per turn during combat.
  • can upgrade Reflex at a cost of 1000 Experience Points for 1 reflex point.
  • can purchase an additional Archetype Trick for 2000 XP.