Difference between revisions of "Weapons"

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*[[Blunt Weapons]] - bludgeons (clubs, bats, hammers, etc.) where the primary damage type is impact
 
*[[Blunt Weapons]] - bludgeons (clubs, bats, hammers, etc.) where the primary damage type is impact
 
*[[Melee Weapons]] - any of the edged, unarmed, or blunt weapons types
 
*[[Melee Weapons]] - any of the edged, unarmed, or blunt weapons types
 +
*[[Thrown Weapons]] - any of the other kinds of weapons which is primarily thrown at or towards its intended target
  
 
==Character Creation==
 
==Character Creation==

Revision as of 17:25, 25 January 2021

Weapons are items used specifically during combat to deal damage to NPCs or creatures. There are several types of weapon that can be used in the game:

Character Creation

During Character Creation, each player gets to pick 2 weapons from 2 different categories. For each weapon (unless purchased using Starting Credits, they roll 2d10s and pick their favored weapon from the two. If both dice results are the same, they must take that weapon.

Starting Unarmed Weapons

For the full list of available weapons, see Unarmed Weapons.

Num. Weapon Description Damage Condition Cost
1 Boxing Wrist Wraps canvas wrist wraps 1 3
2 Brass Knuckles basic brass knuckles 2+2 3
3 Kubaton small metal rod used to damage small joints 1 3
4 Heavy Leather Gloves thick leather gloves 2 3
5 Leather Forearm Cuffs thick leather cuffs 2 3
6 Pepper Spray basic pepper spray deterrent 2 3
7 Sharp Rings sharp rings 2+1 3
8 Studded Leather Gloves thick leather gloves with studded knuckles 2 3
9 Tactical Gloves thick leather gloves with reinforced knuckles 2+1 3
10 Taser basic electric taser, +3 chance of incapacitation 3 3

Starting Blunt Weapons

For the full list of available weapons, see Blunt Weapons.

Num. Weapon Description Damage Condition Cost
1 Ball-peen Hammer regular ball-peen hammer (no claw) 3 3
2 Baseball Bat standard wooden baseball bat 3 3
3 Bo Staff martial arts bo staff 3 3
4 Bullwhip standard leather bullwhip 2 3
5 Claw Hammer typical claw hammer 3 3
6 Hockey Stick basic wooden hockey stick 3 3
7 Metal Pipe basic aluminum pipe 4 3
8 Piece of Wood a 2x4 piece of wood 2+1 3
9 Pool Cue basic wooden pool cue 2+1 3
10 Tennis Racket standard tennis racket 2 3


Starting Edged Weapons

For the full list of available weapons, see Edged Weapons.

Num. Weapon Description Damage Condition Cost
1 Box Knife standard retractable utility knife 2 3
2 Combat Knife military issue 4 3
3 Fire Axe fire rescue axe, 2-handed 4+2 3
4 Hatchet single-handed hatchet 4 3
5 Kitchen Knife large chef's knife 3+1 3
6 Lawnmower Blade sharpened lawnmower blade 3+2 3
7 Machete basic one-handed jungle 4+1 3
8 Meat Cleaver kitchen meat cleaver 3+2 3
9 Scalpel standard surgical scalpel 2+2 3
10 Shiv basic prison shiv (toothbrush) 2 3

Starting Ranged Weapons

For the full list of available weapons, see Ranged Weapons.

Num. Weapon Description Damage Condition Cost
1 Assault Rifle (AR-15) military issue, semi-auto or 3-round burst 5+1 3
2 Blowgun breath-operated dart blowgun 2 3
3 Bungee Cord Bow DIY bow made with bungee cords 4 3
4 Crossbow standard hunting crossbow 5 3
5 C02 Nail Gun nail gun rigged for CO2 power 3+1 3
6 Hunting Rifle mag-fed hunting rifle (6 rounds) 4+1 3
7 Pistol (9mm) basic 9mm Pistol, 10-round magazine 4 3
8 Revolver (.40) six-shooter 2+2 3
9 Shotgun (12g) pump action 12 gauge shotgun (5 shell capacity) 4+3 3
10 Slingshot homemade surgical tubing slingshot 2 3

Starting Explosive Weapons

For the full list of available weapons, see Explosive Weapons.

Num. Weapon Description Damage Condition Cost
1 C4 Block military issue, with det cord 9-7-5 3
2 Claymore Mine military issue, with clicker 13-10-7 3
3 Coffee Can Bomb coffee can bomb filled with nails and bolts 10-7-5 3
4 Dynamite Bundle 3 sticks bundled together 15-13-11 3
5 Landmine military issue, must be stepped on 16 3
6 Pepper Spray Bomb homemade pepper spray bomb with detonator 4-3-1 3
7 Pipe Bomb homemade pipe bomb 8-6-4 3
8 Smoke Bomb creates smoke screen - 3 3
9 Tripwire Grenade military issue pineapple grenade with trip wire 7-5-4 3
10 Tripwire Shotgun Trap Shotgun with tripwire rigging 5-4-3 3

Starting Thrown Weapons

For the full list of available weapons, see Thrown Weapons.

Num. Weapon Description Damage Condition Cost
1 Baseball standard baseball STR stat -1 3
2 Boomerang returns if target is missed STR stat 3
3 Flash Bang military issue, temp blindness and hearing loss, plus disorientation for 2 rounds 3-2-1 3
4 Grenade military issue pineapple grenade 8-6-4 3
4 Hand Dart sharpened length of metal 2+1 3
5 Molotov Cocktail homemade molotov, does additional 3 damage per round for 3 rounds 7-5-3 3
6 Shuriken standard sharpened throwing star 2+2 3
7 Smoke Grenade creates smoke screen for 3 rounds - 3
8 Spear wooden shaft with sharpened metal tip STR stat +2 3
9 Throwing Knife standard throwing knife STR stat 3
10 Throwing Tomahawk tomahawk made for throwing STR stat 3