Difference between revisions of "Open Tricks"
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Open Tricks are tricks that are available to any player character, regardless of Archetype. | Open Tricks are tricks that are available to any player character, regardless of Archetype. | ||
#[[Blind Side]] - +2 to Incapacitate when you charge to tackle from more than 20 feet away | #[[Blind Side]] - +2 to Incapacitate when you charge to tackle from more than 20 feet away | ||
− | #[[Bruiser]] - +2 Luck Points when engaging in [[Unarmed Combat]]; +1 CDR to hit; -2 Damage from Unarmed | + | #[[Bruiser]] - +2 Luck Points when engaging in [[Unarmed Combat]]; +1 [[CDR]] to hit; -2 Damage from Unarmed attacks |
#[[Canadian Tuxedo]] - +1 Social IX for every item of denim worn | #[[Canadian Tuxedo]] - +1 Social IX for every item of denim worn | ||
#[[Cold-blooded]] - +2 Physical Resistance against cold environmental effects | #[[Cold-blooded]] - +2 Physical Resistance against cold environmental effects |
Latest revision as of 04:07, 23 December 2021
Open Tricks are tricks that are available to any player character, regardless of Archetype.
- Blind Side - +2 to Incapacitate when you charge to tackle from more than 20 feet away
- Bruiser - +2 Luck Points when engaging in Unarmed Combat; +1 CDR to hit; -2 Damage from Unarmed attacks
- Canadian Tuxedo - +1 Social IX for every item of denim worn
- Cold-blooded - +2 Physical Resistance against cold environmental effects
- Fair Winds - all archery and firearm weapons used by this character have a range of 10 extra feet
- Fortune Favored - whenever all Luck Points are spent, 1 is automatically replenished, but cannot be used in that same turn
- Gladiator - +1 to Character Difficulty Rating and Edged Weapons while using a sword and a shield together
- Hungry Harvey - can use the next pack size without needing the corresponding Strength stat, but only to carry food or alchemicals
- Iron Lung - gains a +1 to Fortitude for anything requiring them to hold their breath (escaping gas, underwater dives, etc.)
- Life of the Party - can remain conscious until -5 Life Points instead of 0, but still dies at 2x Fortitude
- Lush - gain +3 Life Points in addition to other effects when consuming alcoholic beverages
- Nicotine Fiend - gain double the effects (positive and negative) when using any tobacco product (Sergeant or Monarch)
- Pot of Gold - can spend 3 Luck Points to roll 1 additional die when doing a skill check
- Quarterback - extends the range of thrown weapons to the next Strength stat
- Somewhat Humanist - +3 damage when attacking twitchers or cybrids
- Steel Chin - takes 1 less damage for any unarmed or impact attack
- Track Star - can sprint an additional 5 feet per Action Point if all action points are used at once
- Unstable - deals +1 damage for every penalty from Insanity due to Hunger
- Vile Disposition - gain a +2 Social IX score when dealing with Bluebacks
- Wrecking Ball - causes 1 addition condition degradation whenever damage is done to any enemy armor or weapon