Damage

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Damage is determined by taking the Weapon Level and multiplying it by the Weapon's Damage. When doing a Skills Check against a Combat Skill, the off-colored die's face value is used in this calculation.

Example Damage

For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 1d10-3. If the off-colored die is a 7, the base damage is 4. For a Level 1 weapon, the total damage dealt is 4. For a Level 2 weapon, the damage is multiplied by 2, for a total of 8 damage.

Multiple Hit Effects

If an attack has multiple hit effects, the skill check is done first to determine if the attack is a success. If successful, then the off-colored die is rolled again for each hit to determine damage and hit placement. Example: a player uses a special skill to shoot two arrows at once. The attack is a success. Off-colored die is rolled for the first hit to determine that hit's damage and placement. Then it is rolled again for the second hit.