Damage
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Damage is calculated by taking the Increment of Success and multiplying it first by the Weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added once at the end of all calculations.
Example Damage
For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3(+3).
- If the player meets the DR exactly, the base damage is 3. The +3 bonus is then added for a total of 6 damage.
- If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, then the +1 is added for a total of 9 damage.
Multiple Hit Effects
If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.