Upgrading
The Arctix System does not have character levels. It instead opts for an "a la carte" system of upgrading, giving the players more control and flexibility in creating the exact character they want. Players can purchase upgrades to stats of any kind, however, some stats have limitations. Players simply spend their Experience Points to purchase upgrades. Refer to the chart below for upgrade costs.
Traits
Players may upgrade base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 Aptitude would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.
Influence
Players may upgrade base influence for 15,000 XP per point. Players are not capped like they are with base traits, except that they cannot exceed the maximum score of 10 for any one Influence style. The reason for this is that a character may not have a high associated base trait, but may still be very adept at the particular style of influence. For example, a character of medium strength may still manage to be incredibly intimidating, or a player of low overall Aptitude might still become very skilled at reasoning or manipulating others.
Health Points
- cost for the Fixer: 1000 XP for 5 Health Points
- cost for the Medic: 1200 XP for 5 Health Points
- cost for all other Archetypes: 1500 XP for 5 Health Points
Derived Stats
All derived stats can be purchased for 1500 XP for 1 stat point except in the following conditions:
- Mental Resilience is 1200 XP for Medics and 1000 XP for Charmers
- Reflex is 1200 XP for Hunters and 1000 XP for Outlaws
- Physical Resilience is 1200 XP for Fixers and 1000 XP for Mercs
Skill Points
All regular Skills and Influence Skills can be purchased for 1000 XP.
Combat Skills
Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:
- cost for the Merc Archetype: 1000 XP for 1 combat skill point
- cost for all other Archetypes: 1500 XP for 1 combat skill point
Archetype Tricks
Additional Archetype Tricks may be purchased for 2500 XP, except for Hunters, who pay 2000 XP.
Crafting Levels
Crafting levels can be purchased for 1000 XP per level per tier. For example. Increasing from level 1 to 2 at brewing would cost 2000 XP, because the upgraded level is 2. Going from 2 to 3 would be 3000 XP, but going from 1 to 3 would be 5000 XP and not 3000 XP, because of the cost associated with going to 2 first.