Hunter
Revision as of 07:45, 1 January 2021 by 24.128.80.181 (talk)
Survival is paramount. Staving off disease and people who want to kill you for want of your shoes is one thing, but food presents a more pressing issue. In the wasted corpse of civilization, hunger is your greatest adversary. This is why the hunter is a treasured companion. With keen senses and measured reflexes, the hunter can locate and procure sustenance where others cannot. Be it a creature of land, air, or water, the hunter can get it. The wilderness is home. Plants and animals are ripe for the taking if you know where to look.
Base Traits
If you choose to go with a ready-made character of the Hunter Archetype, the base trait stats are as follows:
- Aptitude - 4
- Charisma - 6
- Dexterity - 5
- Perception - 7
- Fortitude - 5
- Strength - 6
Hunter Bonuses
- Hunters automatically get a 4 skill rating in Hunting and start with a Cooking skill of 1.
- They also get 2 non-combat actions and 3 combat action per turn during combat.
- can upgrade Immunity at a cost of 1000 Experience Points for 1 immunity point
- can upgrade Life Points at a cost of 1200 XP for 5 LP