Skills

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Skills are all the things your character can do in-game. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to a Trait, which determines how many dice can be rolled (1-10). The skill point indicates what a player must roll under to achieve success. The more difficult the challenge, the more dice must be under the skill point.

Example Skill Roll

A player character is attempting to pick a lock that has a difficulty of 4. Lockpicking falls under the Dexterity trait. The character has a Dexterity score of 7 and a Lockpicking score of 5. This means that to succeed, the character rolls 7 total dice, and must have 4 dice be a 5 or lower (4 is the task's difficulty level, 5 is the character's skill score).

Character Creation Skill Points

Upon Character Creation, players are given 40 total points to put into standard skills and Combat Skills. They are also given 12 points to put into Influence Skills.

Aptitude Skills

The following skills are governed by the Aptitude Trait:

  • Academics - reading, writing, math, geography, etc.
  • Gather Intel - gathering information from sources; knowing the right questions to ask and places to look.
  • Investigation - searching for clues and other information that can be helpful.
  • Law & Culture - knowing various legalities and cultures, esp. among the different factions.
  • Linguistics - understanding language, both foreign and the local vernacular of different factions.
  • Science - anything that falls under science (physics, chemistry, biology, etc.)
  • Surgery - advanced medical skills that can help heal or save lives
  • Takedown - the defense skill that enables one to take an opponent to the ground

Charisma Skills

The following skills are governed by the Charisma Trait:

  • Disguises - using makeup, clothing, and acting to embody different personalities.
  • Distraction - knowing how to divert attention using acting or some other method.
  • Etiquette - knowing how to behave in various groups without offending them.
  • Gambling - excelling at gambling in various forms (cards, dice, or other betting).
  • Impersonation - being able to act and impersonate various personalities.
  • Infiltration - being able to get into places you're not supposed to and blending in to the environment.
  • Performing - singing, dancing, acting, etc.
  • Interception - the defense skill that enables one to attack an enemy as they are attacking you (before they hit)

Dexterity Skills

The following skills are governed by the Dexterity Trait:

Perception Skills

The following skills are governed by the Perception Trait:

  • Animalry - knowing how to deal with animals; helps when using animal companions like dogs or falcons
  • Fishing - excelling at fishing for food (requires Fishing Gear).
  • Hunting - excelling at hunting wild animals for food.
  • Navigation - knowing where you are and where you are going; finding locations.
  • Recon - observing locations for the purposes of gathering information.
  • Tracking - people able to pursue prey or people.
  • Trapping - using traps to catch wild animals (or impair people).
  • Cripple - the defense skill that enables one to engage an appendage of an enemy in an attempt to impair them

Fortitude Skills

The following skills are governed by the Fortitude Trait:

  • Curating - knowing where to find unique or rare items.
  • Escape - escaping from captivity or pursuit.
  • Fortification - being able to build defenses or booby traps.
  • Repair - getting a thing to work or improving its condition.
  • Scavenging - finding more items when out searching locations.
  • Technology - knowing how to use technological gadgets and items; hacking.
  • Vehicles - knowing how to fix various vehicles as well as pilot them.
  • Blocking - the defense skill that enables one to block an Unarmed Combat, Melee Weapons, or Edged Weapons attack (can cause damage to attacker or weapon)

Strength Skills

The following skills are governed by the Strength Trait:

See Also