Damage
Damage is calculated by taking the Increment of Success and multiplying it first by the Weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Then multiply that base damage by the weapon's level to get the total damage. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added once at the end of all calculations.
Example Damage
For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3(+1).
- If the player meets the DR exactly, the base damage is 3. For a Level 1 weapon, the total damage dealt is 4 (3+1). For a Level 2 weapon, the damage is multiplied by 2, for a total base damage of 6, then the +1 is added for a final total of 7 damage.
- If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, (then the +1 is added). For a Level 3 weapon, the total damage would be 10 (3 times the base damage plus the 1 bonus).
Multiple Hit Effects
If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.