Consumables

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Consumables are items any character can consume (ingest or use up) in order to get some type of effect or result. The kinds of consumables are alchemicals, food, medicinals, and poisons. Some consumables may offer a benefit in one direction and a drawback in another.

Trait-boosting Consumables

These consumables give a temporary boost to base traits, and are not as commonly found as others.

Num. Name Type Bonus Penalty Duration Cost
+1 Aptitude -1 Strength 1 round
Tunguska Vodka Alchemical +1 Charisma -1 Dexterity 1 round
+1 Dexterity -1 Aptitude 1 round
Sergeant Snuff Alchemical +1 Perception -1 Charisma 1 round
Holdover Bar Food +1 Fortitude -1 Perception 1 round
+1 Strength -1 Fortitude 1 round
+1 All Traits 1 round
Thunderberry Tea Poison -1 all Traits 1 round
+1 1 round
+1 -1 1 round