Consumables

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Consumables are items any character can consume (ingest or use up) in order to get some type of effect or result. The kinds of consumables are alchemicals, food, medicinals, and poisons. Some consumables may offer a benefit in one direction and a drawback in another.

Trait-boosting Consumables

These consumables give a temporary boost to base traits, and are not as commonly found as others.

Num. Name Type Bonus Penalty Duration Cost
Cheetah Burner Mindbender +1 Aptitude -1 Strength 1 round
Tunguska Vodka Alchemical +1 Charisma -1 Dexterity 1 round
Cheetah Burner Hellcat Alchemical +1 Dexterity -1 Aptitude 1 round
Sergeant Snuff Alchemical +1 Perception -1 Charisma 1 round
Holdover Bar Food +1 Fortitude -1 Perception 1 round
Panther Milk Protein Shake Food +1 Strength -1 Fortitude 1 round
Cheetah Burner Nectar of the Gods Alchemical +1 All Traits 1 round
Thunderberry Tea Poison -1 all Traits 1 round
+1 all Traits 1 round
+1 -1 1 round