Skills
Skills are all the things your character can do in-game. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to a Trait, which determines how many dice can be rolled (1-10). The skill point indicates what a player must roll under to achieve success. The more difficult the challenge, the more dice must be under the skill point.
Skill Stats
Skill stats range from 1 to 5 like so:
- Adept - Characters have mastered this skill and anything under 10 is a success
- Great - Characters are proficient in this skill and anything 8 or less is a success
- Good - Characters are good at this skill and anything 6 or less is a success
- Fair - Characters have minimal experience in this skill and anything 4 or less is a success
- Poor - Characters have no experience in this skill and anything 2 or less is a success
Example Skill Roll
A player character is attempting to pick a lock that has a difficulty of 4. Lockpicking falls under the Dexterity trait. The character has a Dexterity score of 7 and a Lockpicking skill of Good. This means that to succeed, the character rolls 7 total dice, and must have 4 dice be a 6 or lower (4 is the task's difficulty level, 6 is the character's skill score).
Aptitude Skills
The following skills are governed by the Aptitude Trait:
- Academics - reading, writing, math, geography, etc.
- Gather Intel - gathering information from sources; knowing the right questions to ask and places to look.
- Investigation - searching for clues and other information that can be helpful.
- Law & Culture - knowing various legalities and cultures, esp. among the different factions.
- Linguistics - understanding language, both foreign and the local vernacular of different factions.
- Science - anything that falls under science (physics, chemistry, biology, etc.)
- Surgery - advanced medical skills that can help heal or save lives
- Takedown - the defense skill that enables one to take an opponent to the ground
Charisma Skills
The following skills are governed by the Charisma Trait:
- Disguises - using makeup, clothing, and acting to embody different personalities.
- Distraction - knowing how to divert attention using acting or some other method.
- Etiquette - knowing how to behave in various groups without offending them.
- Gambling - excelling at gambling in various forms (cards, dice, or other betting).
- Impersonation - being able to act and impersonate various personalities.
- Infiltration - being able to get into places you're not supposed to and blending in to the environment.
- Performing - singing, dancing, acting, etc.
- Interception - the defense skill that enables one to attack an enemy as they are attacking you (before they hit)
Dexterity Skills
The following skills are governed by the Dexterity Trait:
- Climbing - climbing various surfaces, both with and without gear.
- Forgery - being able to forge documents or other items to pass them off as genuine.
- Hiding - being able to hide to avoid being detected.
- Lockpicking - being able to pick locks (requires Lockpicking Kit)
- Pickpocketing - being able to sneak and steal from another's person.
- Sneaking - being able to sneak without being detected.
- Stealing - being able to steal items without being detected.
- Dodging - the defense skill that enables one to avoid getting hit by Unarmed Combat, Melee Weapons, or Edged Weapons
Perception Skills
The following skills are governed by the Perception Trait:
- Animalry - knowing how to deal with animals; helps when using animal companions like dogs or falcons
- Fishing - excelling at fishing for food (requires Fishing Gear).
- Hunting - excelling at hunting wild animals for food.
- Navigation - knowing where you are and where you are going; finding locations.
- Recon - observing locations for the purposes of gathering information.
- Tracking - people able to pursue prey or people.
- Trapping - using traps to catch wild animals (or impair people).
- Cripple - the defense skill that enables one to engage an appendage of an enemy in an attempt to impair them
Fortitude Skills
The following skills are governed by the Fortitude Trait:
- Curating - knowing where to find unique or rare items.
- Escape - escaping from captivity or pursuit.
- Fortification - being able to build defenses or booby traps.
- Repair - getting a thing to work or improving its condition.
- Scavenging - finding more items when out searching locations.
- Technology - knowing how to use technological gadgets and items; hacking.
- Vehicles - knowing how to fix various vehicles as well as pilot them.
- Blocking - the defense skill that enables one to block an Unarmed Combat, Melee Weapons, or Edged Weapons attack (can cause damage to attacker or weapon)
Strength Skills
The following skills are governed by the Strength Trait:
- Apprehension - excels at capturing people.
- Athletics - anything involving running, jumping, etc.
- Brawling - excels at fighting hand-to-hand; enables one to use the Strength Trait for Unarmed Combat instead of the Aptitude trait.
- Destruction - breaking things.
- Disarming - excels at taking weapons away from people.
- Incapacitation - can choke or knock people out; situation dependent.
- Sniping - can shoot Ranged Weapons from farther distances with more accuracy.
- Counterattack - the defense skill that enables one to better perform an attack following an enemy's attack.