Difference between revisions of "Condition"

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*'''''Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired.'''''  
 
*'''''Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired.'''''  
 
*Consumable items do not have a condition.  
 
*Consumable items do not have a condition.  
*All starter weapons have a condition of 3.  
+
*All starter [[weapons]] have a condition of 3.  
  
 
==Repairing Items==
 
==Repairing Items==

Revision as of 00:36, 13 April 2020

Condition describes the state of an item, weapon, etc. Condition is simply a means of tracking how close an object is to being broken. There are 5 possible conditions, and to make things simple they are numbered 1-5:

  1. Broken - the item is unusable
  2. Shabby
  3. Worn
  4. Stable
  5. Excellent
  • Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired.
  • Consumable items do not have a condition.
  • All starter weapons have a condition of 3.

Repairing Items

To repair an item, one must cannibalize another item of the same kind. The repaired item's condition increases by 1 for each item used in its repair.

Item Cost

Every item has a base cost. Multiply this number times the item's condition to get the item's total value/cost.