Difference between revisions of "Influence"

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(Created page with "There are 6 base '''Influence''' styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an ...")
 
 
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There are 6 base '''Influence''' styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an [[Influence Skills]] check.  
 
There are 6 base '''Influence''' styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an [[Influence Skills]] check.  
  
*[[Pscyhological Influence]] - using reason and psychology to get what you want
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*[[Psychological Influence]] - using reason and psychology to get what you want. Psychological Influence skills are [[Detect Lies]], [[Manipulate]], and [[Reason]].
*[[Social Influence]] - using charm and social status to get what you want
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*[[Social Influence]] - using charm and social status to get what you want. Social Influence skills are [[Negotiate]], [[Persuade]], and [[Seduce]].
*[[Economic Influence]] - using money to get what you want
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*[[Economic Influence]] - using money to get what you want. Economic Influence skills are [[Barter]], [[Bribe]], and [[Ransom]].
*[[Mystical Influence]] - using "mysterious" or "magical" pull to get what you want
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*[[Mystical Influence]] - using "mysterious" or "magical" pull to get what you want. Mystical Influence skills are [[Bewitch]], [[Calm]], and [[Rapport]].
*[[Cultural Influence]] - using cultural pressure to get what you want
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*[[Cultural Influence]] - using cultural pressure to get what you want. Cultural Influence skills are [[Inspire]], [[Pressure]], and [[Shame]].
*[[Force Influence]] - using force to get what you want
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*[[Force Influence]] - using force to get what you want. Force Influence skills are [[Interrogate]], [[Intimidate]], and [[Threaten]].
  
 
==Base Influence Points==
 
==Base Influence Points==
On [[Character Creation]], players are allotted 33 total points to put into the 6 styles. Each style must have a minimum of 1 and a maximum of 10.
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On [[Character Creation]], players must allocated 1 of each of the following into their Influence Skills:
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* -3
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* -2
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* -1
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* +1
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* +2
 +
* +3
 +
 
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==Upgrading Influence==
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Players may upgrade base [[influence]] for 15,000 XP per point. Players are not capped like they are with base traits, except that they cannot exceed the maximum score of 10 for any one Influence style. The reason for this is that a character may not have a high associated base trait, but may still be very adept at the particular style of influence. For example, a character of medium strength may still manage to be incredibly intimidating, or a player of low overall [[Aptitude]] might still become very skilled at reasoning or manipulating others.

Latest revision as of 23:33, 14 December 2021

There are 6 base Influence styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an Influence Skills check.

Base Influence Points

On Character Creation, players must allocated 1 of each of the following into their Influence Skills:

  • -3
  • -2
  • -1
  • +1
  • +2
  • +3

Upgrading Influence

Players may upgrade base influence for 15,000 XP per point. Players are not capped like they are with base traits, except that they cannot exceed the maximum score of 10 for any one Influence style. The reason for this is that a character may not have a high associated base trait, but may still be very adept at the particular style of influence. For example, a character of medium strength may still manage to be incredibly intimidating, or a player of low overall Aptitude might still become very skilled at reasoning or manipulating others.