Difference between revisions of "Combat Skills"
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(Created page with "'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills: *Unarmed Combat - using no weapons. Uses Aptitude as...") |
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*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. | *[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait. | ||
*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait. | *[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait. | ||
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+ | ==Upgrading Combat Skills== | ||
+ | Players may upgrade Combat Skills by purchasing them with [[Experience Points]]. Characters of the [[Merc]] [[Archetype]] have an advantage: | ||
+ | *cost for the Merc Archetype: 1000 XP for 1 combat skill point | ||
+ | *cost for all other Archetypes: 1500 XP for 1 combat skill point |
Revision as of 01:50, 7 April 2020
Combat Skills determine how good a character is at combat. There are six different types of combat skills:
- Unarmed Combat - using no weapons. Uses Aptitude as the base trait.
- Melee Weapons - using object to bludgeon. Uses Charisma as the base trait.
- Edged Weapons - knives, axes, and other sharpened objects. Uses Dexterity as the base trait.
- Ranged Weapons - guns, bows and arrows, slingshots, etc. Uses Perception as the base trait.
- Explosive Weapons - bombs, mines, and other explosives. Uses Fortitude as the base trait.
- Thrown Weapons - grenades, spears, baseballs, etc. Uses Strength as the base trait.
Upgrading Combat Skills
Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:
- cost for the Merc Archetype: 1000 XP for 1 combat skill point
- cost for all other Archetypes: 1500 XP for 1 combat skill point