Difference between revisions of "Combat Skills"

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(Created page with "'''Combat Skills''' determine how good a character is at combat. There are six different types of combat skills: *Unarmed Combat - using no weapons. Uses Aptitude as...")
 
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*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait.
 
*[[Explosive Weapons]] - bombs, mines, and other explosives. Uses [[Fortitude]] as the base trait.
 
*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait.
 
*[[Thrown Weapons]] - grenades, spears, baseballs, etc. Uses [[Strength]] as the base trait.
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==Upgrading Combat Skills==
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Players may upgrade Combat Skills by purchasing them with [[Experience Points]]. Characters of the [[Merc]] [[Archetype]] have an advantage:
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*cost for the Merc Archetype: 1000 XP for 1 combat skill point
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*cost for all other Archetypes: 1500 XP for 1 combat skill point

Revision as of 01:50, 7 April 2020

Combat Skills determine how good a character is at combat. There are six different types of combat skills:

Upgrading Combat Skills

Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:

  • cost for the Merc Archetype: 1000 XP for 1 combat skill point
  • cost for all other Archetypes: 1500 XP for 1 combat skill point