Difference between revisions of "Influence"
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There are 6 base '''Influence''' styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an [[Influence Skills]] check. | There are 6 base '''Influence''' styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an [[Influence Skills]] check. | ||
− | *[[ | + | *[[Psychological Influence]] - using reason and psychology to get what you want. Psychological Influence skills are [[Detect Lies]], [[Manipulate]], and [[Reason]]. |
− | *[[Social Influence]] - using charm and social status to get what you want | + | *[[Social Influence]] - using charm and social status to get what you want. Social Influence skills are [[Negotiate]], [[Persuade]], and [[Seduce]]. |
− | *[[Economic Influence]] - using money to get what you want | + | *[[Economic Influence]] - using money to get what you want. Economic Influence skills are [[Barter]], [[Bribe]], and [[Ransom]]. |
− | *[[Mystical Influence]] - using "mysterious" or "magical" pull to get what you want | + | *[[Mystical Influence]] - using "mysterious" or "magical" pull to get what you want. Mystical Influence skills are [[Bewitch]], [[Calm]], and [[Rapport]]. |
− | *[[Cultural Influence]] - using cultural pressure to get what you want | + | *[[Cultural Influence]] - using cultural pressure to get what you want. Cultural Influence skills are [[Inspire]], [[Pressure]], and [[Shame]]. |
− | *[[Force Influence]] - using force to get what you want | + | *[[Force Influence]] - using force to get what you want. Force Influence skills are [[Interrogate]], [[Intimidate]], and [[Threaten]]. |
==Base Influence Points== | ==Base Influence Points== | ||
On [[Character Creation]], players are allotted 33 total points to put into the 6 styles. Each style must have a minimum of 1 and a maximum of 10. | On [[Character Creation]], players are allotted 33 total points to put into the 6 styles. Each style must have a minimum of 1 and a maximum of 10. |
Revision as of 03:34, 6 April 2020
There are 6 base Influence styles that determine a character's style of interaction with others. The scores here also determine how many dice are rolled when doing an Influence Skills check.
- Psychological Influence - using reason and psychology to get what you want. Psychological Influence skills are Detect Lies, Manipulate, and Reason.
- Social Influence - using charm and social status to get what you want. Social Influence skills are Negotiate, Persuade, and Seduce.
- Economic Influence - using money to get what you want. Economic Influence skills are Barter, Bribe, and Ransom.
- Mystical Influence - using "mysterious" or "magical" pull to get what you want. Mystical Influence skills are Bewitch, Calm, and Rapport.
- Cultural Influence - using cultural pressure to get what you want. Cultural Influence skills are Inspire, Pressure, and Shame.
- Force Influence - using force to get what you want. Force Influence skills are Interrogate, Intimidate, and Threaten.
Base Influence Points
On Character Creation, players are allotted 33 total points to put into the 6 styles. Each style must have a minimum of 1 and a maximum of 10.