Difference between revisions of "Merc"
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[[File:merc_icon.png|right|thumb]] | [[File:merc_icon.png|right|thumb]] | ||
+ | The '''Merc''' is one of six core [[Archetypes]] in the Rainwall system. | ||
+ | |||
+ | ==Description== | ||
The rule of law has fallen to memory. Desperate people do anything to survive. Others do unspeakable things for pleasure. There is no 911 here, no protection other than what you provide for yourself. This is what makes the merc a valuable asset. Killing is their trade. They are likely skilled in a variety of weapons, and understand military tactics to bring the fight to the enemy. The merc refuses to become anyone's prey in this desolate world. They negotiate best with bullet and blade. | The rule of law has fallen to memory. Desperate people do anything to survive. Others do unspeakable things for pleasure. There is no 911 here, no protection other than what you provide for yourself. This is what makes the merc a valuable asset. Killing is their trade. They are likely skilled in a variety of weapons, and understand military tactics to bring the fight to the enemy. The merc refuses to become anyone's prey in this desolate world. They negotiate best with bullet and blade. | ||
Revision as of 06:43, 20 December 2021
The Merc is one of six core Archetypes in the Rainwall system.
Description
The rule of law has fallen to memory. Desperate people do anything to survive. Others do unspeakable things for pleasure. There is no 911 here, no protection other than what you provide for yourself. This is what makes the merc a valuable asset. Killing is their trade. They are likely skilled in a variety of weapons, and understand military tactics to bring the fight to the enemy. The merc refuses to become anyone's prey in this desolate world. They negotiate best with bullet and blade.
Base Traits
If you choose to go with a ready-made character of the Merc Archetype, the base trait stats are as follows:
Merc Bonuses
- Mercs automatically get a 4 skill rating in two Combat Skills and start with an Ammosmithing or Weaponsmithing skill of 1.
- They also get 1 non-combat actions and 4 combat actions per turn during combat.
- can upgrade Combat Skills at a cost of 2000 Experience Points for 1 skill point
- can upgrade Speed at a cost of 1000 XP for 1 speed point.
Merc Tricks
The following Archetype Tricks are available only to Mercs.
- Angel of Death - +1 action point per turn until combat is over whenever Merc damage results in death
- Avenger - +1 damage when attacking a character that has damaged another player in the party
- Blood Sacrifice - can deal 1 extra damage point per own Life Point sacrificed during a successful hit
- Fast Reload - can reload during combat without spending an action point
- Gunslinger - can roll a Reflex Check when first being shot at for a chance to get the first shot
- Hand of Justice - +1 damage when attacking any Blueback or lawless character
- Intimidating Presence - increases the Merc’s Character Difficulty Rating by 1 during surprise attacks
- Last Stand - +2 damage while the Merc’s life points are below 10
- Legendary Precision - can choose where attacks hit in lieu of the dice roll
- Rally - all party members gain a once-per-combat encounter +1 Luck point bonus to attack