Difference between revisions of "Influence Skills"
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− | '''Influence Skills''' are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an [[Influence|Influence Style]], which determines how many dice can | + | '''Influence Skills''' are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an [[Influence|Influence Style]], which determines the number one must match or roll under to succeed. Each influence style comes automatically with 4 particular influence skills. Each influence style is also governed by a particular trait, which determines how many dice a player can roll (just like regular skills). The more difficult the challenge, the more dice must be under the skill point. |
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==Starting Influence Skill Points== | ==Starting Influence Skill Points== |
Revision as of 03:33, 25 December 2020
Influence Skills are special skills used by character's to influence other characters. The higher the skill score, the better the chance of pulling off that particular skill. Each skill is tied to an Influence Style, which determines the number one must match or roll under to succeed. Each influence style comes automatically with 4 particular influence skills. Each influence style is also governed by a particular trait, which determines how many dice a player can roll (just like regular skills). The more difficult the challenge, the more dice must be under the skill point.
Starting Influence Skill Points
Upon Character Creation, players are given 12 total points to put into Influence Skills.
Psychological IX Skills
The following skills are governed by Psychological Influence, which is using the mind to influence people:
- Detect Lies - the ability to tell one's motives or if one is being truthful.
- Manipulate - the ability to psychologically "trick" someone.
- Reason - the use of logic and reasoning to talk someone into something.
Social IX Skills
The following skills are governed by Social Influence, which is using one's charm or reputation to influence people:
- Negotiate - being able to "wheel and deal" with other people to come to a compromise.
- Persuade - using charm to persuade people.
- Seduce - using charm to make people like or want you romantically; sex.
Economical IX Skills
The following skills are governed by Economical Influence, which is using money to influence people:
- Barter - being able to deal more effectively in economic transactions.
- Bribe - paying people off.
- Ransom - holding something of value in an attempt to get money.
Mystical IX Skills
The following skills are governed by Mystical Influence, which is having a certain "aura" about you that cannot be easily explained:
- Bewitch - someone being able to "hypnotize" others.
- Calm - being able to calm others down.
- Rapport - being able to instantly make friends or acquaintances with others.
Cultural IX Skills
The following skills are governed by Cultural Influence, which is using tradition or peer pressure to influence people:
- Inspire - people able to motivate others.
- Pressure - using peer pressure and cultural pull to influence people.
- Shame - using shame to get people to do things.
Force IX Skills
The following skills are governed by Force Influence, which is using force to get what you want:
- Interrogate - being able to gain information forcefully.
- Intimidate - being able to use an imposing demeanor to influence people.
- Threaten - using threats of violence to get people to do things.