Difference between revisions of "Merc"
Jump to navigation
Jump to search
Line 15: | Line 15: | ||
*Mercs automatically get a 4 skill rating in two [[Combat Skills]] and start with an [[Ammosmithing]] or [[Weaponsmithing]] skill of 1. | *Mercs automatically get a 4 skill rating in two [[Combat Skills]] and start with an [[Ammosmithing]] or [[Weaponsmithing]] skill of 1. | ||
*They also get 1 non-combat actions and 4 combat actions per turn during combat. | *They also get 1 non-combat actions and 4 combat actions per turn during combat. | ||
− | * | + | *can upgrade [[Combat Skills]] at a cost of 2000 [[Experience Points]] for 1 skill point |
+ | *can upgrade [[Speed]] at a cost of 1000 XP for 1 speed point. |
Revision as of 05:16, 31 December 2020
The rule of law has fallen to memory. Desperate people do anything to survive. Others do unspeakable things for pleasure. There is no 911 here, no protection other than what you provide for yourself. This is what makes the merc a valuable asset. Killing is their trade. They are likely skilled in a variety of weapons, and understand military tactics to bring the fight to the enemy. The merc refuses to become anyone's prey in this desolate world. They negotiate best with bullet and blade.
Base Traits
If you choose to go with a ready-made character of the Merc Archetype, the base trait stats are as follows:
- Aptitude - 5
- Charisma - 4
- Dexterity - 6
- Perception - 5
- Fortitude - 6
- Strength - 7
Merc Bonuses
- Mercs automatically get a 4 skill rating in two Combat Skills and start with an Ammosmithing or Weaponsmithing skill of 1.
- They also get 1 non-combat actions and 4 combat actions per turn during combat.
- can upgrade Combat Skills at a cost of 2000 Experience Points for 1 skill point
- can upgrade Speed at a cost of 1000 XP for 1 speed point.