Difference between revisions of "Condition"

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# Excellent
 
# Excellent
  
*'''''Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired.'''''  
+
*'''''Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired unless a [[Fixer]] has the [[Unbreakable]] [[Archetype Trait]].'''''  
 
*Consumable items do not have a condition.  
 
*Consumable items do not have a condition.  
 
*All starter [[weapons]] have a condition of 3.  
 
*All starter [[weapons]] have a condition of 3.  

Revision as of 03:14, 19 December 2021

Condition describes the state of an item, weapon, etc. Condition is simply a means of tracking how close an object is to being broken. There are 5 possible conditions, and to make things simple they are numbered 1-5:

  1. Broken - the item is unusable
  2. Shabby
  3. Worn
  4. Stable
  5. Excellent
  • Once an object is broken, it must be discarded. It cannot be used in repairs or be repaired unless a Fixer has the Unbreakable Archetype Trait.
  • Consumable items do not have a condition.
  • All starter weapons have a condition of 3.

Repairing Items

To repair an item, one must cannibalize another item of the same kind. The repaired item's condition increases by 1 for each item used in its repair.

Item Cost

Every item has a base cost. Multiply this number times the item's condition to get the item's total value/cost.