Difference between revisions of "Merc"

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If you choose to go with a ready-made character of the Merc [[Archetype]], the base trait stats are as follows:
 
If you choose to go with a ready-made character of the Merc [[Archetype]], the base trait stats are as follows:
  
*Aptitude - 5
+
*[[Aptitude]] - 5
*Charisma - 4
+
*[[Charisma]] - 4
*Dexterity - 6
+
*[[Dexterity]] - 6
*Perception - 5
+
*[[Perception]] - 5
*Fortitude - 6
+
*[[Fortitude]] - 6
*Strength - 7
+
*[[Strength]] - 7
  
 
==Merc Bonuses==
 
==Merc Bonuses==
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*can upgrade [[Combat Skills]] at a cost of 2000 [[Experience Points]] for 1 skill point
 
*can upgrade [[Combat Skills]] at a cost of 2000 [[Experience Points]] for 1 skill point
 
*can upgrade [[Speed]] at a cost of 1000 XP for 1 speed point.
 
*can upgrade [[Speed]] at a cost of 1000 XP for 1 speed point.
 +
 +
==Merc Tricks==
 +
The following [[Archetype Tricks]] are available only to Mercs.
 +
#[[Angel of Death]] - +1 action point per turn until combat is over whenever Merc damage results in death
 +
#[[Avenger]] - +1 damage when attacking a character that has damaged another player in the party
 +
#[[Blood Sacrifice]] - can deal 1 extra damage point per own Life Point sacrificed during a successful hit
 +
#[[Fast Reload]] - can reload during combat without spending an action point
 +
#[[Gunslinger]] - can roll a Reflex Check when first being shot at for a chance to get the first shot
 +
#[[Hand of Justice]] - +1 damage when attacking any Blueback or lawless character
 +
#[[Intimidating Presence]] - increases the Merc’s Character Difficulty Rating by 1 during surprise attacks
 +
#[[Last Stand]] - +2 damage while the Merc’s life points are below 10
 +
#[[Legendary Precision]] - can choose where attacks hit in lieu of the dice roll
 +
#[[Rally]] - all party members gain a once-per-combat encounter +1 Luck point bonus to attack
 +
 +
[[Category:Merc]]
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[[Category:Archetypes]]

Revision as of 06:34, 20 December 2021

Merc icon.png

The rule of law has fallen to memory. Desperate people do anything to survive. Others do unspeakable things for pleasure. There is no 911 here, no protection other than what you provide for yourself. This is what makes the merc a valuable asset. Killing is their trade. They are likely skilled in a variety of weapons, and understand military tactics to bring the fight to the enemy. The merc refuses to become anyone's prey in this desolate world. They negotiate best with bullet and blade. 

Base Traits

If you choose to go with a ready-made character of the Merc Archetype, the base trait stats are as follows:

Merc Bonuses

Merc Tricks

The following Archetype Tricks are available only to Mercs.

  1. Angel of Death - +1 action point per turn until combat is over whenever Merc damage results in death
  2. Avenger - +1 damage when attacking a character that has damaged another player in the party
  3. Blood Sacrifice - can deal 1 extra damage point per own Life Point sacrificed during a successful hit
  4. Fast Reload - can reload during combat without spending an action point
  5. Gunslinger - can roll a Reflex Check when first being shot at for a chance to get the first shot
  6. Hand of Justice - +1 damage when attacking any Blueback or lawless character
  7. Intimidating Presence - increases the Merc’s Character Difficulty Rating by 1 during surprise attacks
  8. Last Stand - +2 damage while the Merc’s life points are below 10
  9. Legendary Precision - can choose where attacks hit in lieu of the dice roll
  10. Rally - all party members gain a once-per-combat encounter +1 Luck point bonus to attack