Archetype Tricks

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Archetype Tricks are special abilities that can only be used by characters of that specific Archetype. Upon Character Creation, players may choose one Archetype Trick for their specific Archetype. After that, players must spend Experience Points to purchase additional Tricks.

Medic Tricks

Charmer Tricks

Outlaw Tricks

Hunter Tricks

  • Ammo Finder - finds more ammunition than usual when scavenging
  • Culinary Master - gains more Health Points from consuming food items
  • Night Vision - gains a perception bonus during nighttime or in dark areas
  • Pacify - makes it less likely to be attacked by creatures (not cybrids)
  • Quick Draw - can fire two arrows for the cost of 1 combat action when using a bow (not a crossbow)

Fixer Tricks

  • Arsonist - deals extra damage when using any weapon with fire-based effects
  • Incite - attracts enemy attention onto them from someone else
  • Maintainer - item condition degrades at a lower rate than normal
  • Power Miser - extends the usage of any item require fuel or battery power
  • Rigged - deals electricity damage when attacked with unarmed or metallic melee weapons

Merc Tricks

  • Avenger - gains a damage bonus when attacking an enemy that just injured another player
  • Fast Reload - can reload without using any action points
  • Last Stand - gains a damage bonus when their Health Points are low
  • Rally - all party members get a once-per-combat encounter bonus to attack

Purchasing Additional Tricks

Players can spend 2500 XP to buy an additional trick, except for Hunters, who may spend 2000.