Archetype Tricks
Archetype Tricks are special abilities that can only be used by characters of that specific Archetype. Upon Character Creation, players may choose one Archetype Trick for their specific Archetype. After that, players must spend Experience Points to purchase additional Tricks.
Medic Tricks
- Action Share - allows them to give some or all of their own action points to other players
- Heal Share - allows them to split up Health Points from consumables among multiple players
- Revive - can revive incapacitated players for less with consumables
Charmer Tricks
- Drunken Master - allows them to reap the benefits of alcoholic consumables while limiting negative effects
- Rock Star Confidence - gives a bonus when performing or using a disguise
Outlaw Tricks
- Cowardly's Boon - harder to hit while taking cover
- Snake Oil Salesman - Outlaws can sell basic water as other substances
- Sneak Attack - gains a bonus to attacks while sneaking
Hunter Tricks
- Ammo Finder - finds more ammunition than usual when scavenging
- Night Vision - gains a perception bonus during nighttime or in dark areas
Fixer Tricks
- Incite - attracts enemy attention onto them from someone else
- Fuel Master - extends the usage of any item require fuel or battery power
- Maintenance Mogul - item condition degrades at a lower rate than normal
Merc Tricks
- Avenger - gains a damage bonus when attacking an enemy that just injured another player
- Last Stand - gains a damage bonus when their Health Points are low
- Rally -
Purchasing Additional Tricks
Players can spend 2500 XP to buy an additional trick, except for Hunters, who may spend 2000.