Archetype Tricks
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Archetype Tricks are special abilities that can only be used by characters of that specific Archetype. Upon Character Creation, players may choose one Archetype Trick for their specific Archetype. After that, players must spend Experience Points to purchase additional Tricks.
Medic Tricks
- Action Share - allows them to give some or all of their own action points to other players
- Heal Share - allows them to split up Health Points from consumables among multiple players
- Rejuvenate - naturally self-generates 1 HP per level per turn without needing rest or consumables
- Revive - can revive incapacitated players for less with consumables
Charmer Tricks
- Drunken Master - allows them to reap the benefits of alcoholic consumables while limiting negative effects
- Recruiter - gives a bonus when recruiting goons
- Rock Star Confidence - gives a bonus when performing or using a disguise
- Sex Machine - gives a bonus to Faction Reputation when seducing faction members
Outlaw Tricks
- Coward's Boon - harder to hit while taking cover
- Rogue's Choice - can choose how to spend action points each turn instead of being tied to the default
- Snake Oil Salesman - Outlaws can sell basic water as other substances
- Sneak Attack - gains a bonus to attacks while sneaking
Hunter Tricks
- Ammo Finder - finds more ammunition than usual when scavenging
- Culinary Master - gains more Health Points from consuming food items
- Night Vision - gains a perception bonus during nighttime or in dark areas
- Quick Draw - can fire two arrows for the cost of 1 combat action when using a bow (not a crossbow)
Fixer Tricks
- Arsonist - deals extra damage when using any weapon with fire-based effects
- Incite - attracts enemy attention onto them from someone else
- Maintainer - item condition degrades at a lower rate than normal
- Power Miser - extends the usage of any item require fuel or battery power
Merc Tricks
- Avenger - gains a damage bonus when attacking an enemy that just injured another player
- Fast Reload - can reload without using any non-combat action points
- Last Stand - gains a damage bonus when their Health Points are low
- Rally - all party members get a once-per-combat encounter bonus to attack
Purchasing Additional Tricks
Players can spend 2500 XP to buy an additional trick, except for Hunters, who may spend 2000.