Arctix
The Arctix system is based on the three predominant pillars used to facilitate gameplay: Archetypes, Traits, and Influence. Everything a player character can do is based on these three things. The system utilizes a set of 10 x d10 polyhedral dice for randomization and rules adjudication (except for swift edition, which uses 2 x d10s). Another main divergence from other roleplaying systems is that Arctix does not use character levels. It uses an "a la carte" system of upgrading stats by spending Experience Points, giving players a greater degree of control and flexibility.
Archetypes
All characters play as one of several core archetypes. These are like character classes in other tabletop role-playing games. In Rainwall these are: Medic, Charmer, Outlaw, Hunter, Fixer, or Merc. The names of each archetype may vary depending on the setting (as Arctix can be adapted for any setting). For example, in the upcoming Everwind fantasy setting, the archetypes will be Cleric, Bard, Rogue, Ranger, Artisan, and Warrior. Each archetype offers specific advantages and disadvantages to gameplay.
Traits
Each character's skills and abilities are based on six different character traits: Aptitude, Charisma, Dexterity, Perception, Fortitude, and Strength. How well a character performs specific actions in-game are directly tied to these base stats, along with derivative skill stats. The traits are important in Arctix because their scores determine how many dice can be rolled for skills checks.
Influence
Each character also has six influence styles to facilitate interaction with each other and with non-player characters. These styles are Psychological Influence, Social Influence, Economical Influence, Mystical Influence, Cultural Influence, and Force Influence.